.. |
dummy
|
Always perform color correction and debanding on nonlinear sRGB values.
|
2025-07-08 13:44:53 -04:00 |
environment
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
renderer_rd
|
Merge pull request #110627 from clayjohn/RD-intel-mac-sky-check
|
2025-09-18 21:02:24 -05:00 |
storage
|
Always perform color correction and debanding on nonlinear sRGB values.
|
2025-07-08 13:44:53 -04:00 |
instance_uniforms.cpp
|
Implement 2D instance shader parameters
|
2024-12-17 23:59:16 +01:00 |
instance_uniforms.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
renderer_canvas_cull.cpp
|
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
|
2025-05-14 22:52:30 +09:00 |
renderer_canvas_cull.h
|
Increase chunk limit for known problematic RID_Owners.
|
2025-04-16 17:03:47 -07:00 |
renderer_canvas_render.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
|
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
|
2025-05-14 22:52:30 +09:00 |
renderer_compositor.cpp
|
Organize ifdefs for disabling navigation, physics, and XR
|
2025-04-02 08:24:24 -07:00 |
renderer_compositor.h
|
rendering: compositor has is_opengl API; minor optimisations
|
2025-03-13 15:41:44 +11:00 |
renderer_geometry_instance.cpp
|
allow moving meshes without motion vectors
|
2025-04-25 14:25:06 +02:00 |
renderer_geometry_instance.h
|
allow moving meshes without motion vectors
|
2025-04-25 14:25:06 +02:00 |
renderer_scene_cull.cpp
|
Fix Reflection Mask not working on Mobile
|
2025-05-26 13:37:18 -03:00 |
renderer_scene_cull.h
|
Fix Reflection Mask not working on Mobile
|
2025-05-26 13:37:18 -03:00 |
renderer_scene_occlusion_cull.cpp
|
Change Occlusion Culling Buffer debug view to use log scaling
|
2025-05-12 20:46:18 +02:00 |
renderer_scene_occlusion_cull.h
|
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
|
2025-07-08 13:38:36 +02:00 |
renderer_scene_render.cpp
|
Fix various typos
|
2025-01-08 14:47:42 +02:00 |
renderer_scene_render.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
renderer_viewport.cpp
|
Check renderer type when setting 3D upscaling mode.
|
2025-08-27 07:48:55 +03:00 |
renderer_viewport.h
|
Remove ABS in favor of Math::abs
|
2025-03-19 13:52:40 +01:00 |
rendering_context_driver.cpp
|
Disable extra memory tracking by default
|
2024-08-24 20:52:39 -03:00 |
rendering_context_driver.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
rendering_device.compat.inc
|
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
|
2025-06-18 12:31:48 +02:00 |
rendering_device.cpp
|
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
|
2025-09-02 15:18:47 -03:00 |
rendering_device.h
|
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
|
2025-09-02 15:18:47 -03:00 |
rendering_device_binds.cpp
|
Add shader baker to project exporter.
|
2025-05-27 12:45:27 -03:00 |
rendering_device_binds.h
|
Add ConstIterator to Dictionary.
|
2025-03-13 01:28:46 +08:00 |
rendering_device_commons.cpp
|
Metal: Fix multi-view support
|
2025-05-29 11:30:26 +10:00 |
rendering_device_commons.h
|
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
|
2025-08-26 12:22:23 -07:00 |
rendering_device_driver.cpp
|
Add shader baker to project exporter.
|
2025-05-27 12:45:27 -03:00 |
rendering_device_driver.h
|
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
|
2025-09-10 05:19:36 -05:00 |
rendering_device_graph.cpp
|
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
|
2025-09-10 05:19:36 -05:00 |
rendering_device_graph.h
|
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
|
2025-09-10 05:19:36 -05:00 |
rendering_light_culler.cpp
|
Style: Enable clang-format's InsertBraces config
|
2025-01-09 16:46:51 +01:00 |
rendering_light_culler.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
rendering_method.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
rendering_method.h
|
Physics Interpolation - Move 3D FTI to SceneTree
|
2025-04-26 14:13:30 +01:00 |
rendering_server_constants.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
rendering_server_default.cpp
|
Merge pull request #108697 from clayjohn/pump-task
|
2025-07-30 09:03:42 -05:00 |
rendering_server_default.h
|
Pause physics command queue during physics processing
|
2025-08-14 15:54:59 +02:00 |
rendering_server_globals.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
rendering_server_globals.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
rendering_shader_container.cpp
|
Support 64-bit sizes in Compression
|
2025-06-03 00:03:01 -07:00 |
rendering_shader_container.h
|
Avoid -Wmissing-declarations warning in RenderingShaderContainer
|
2025-05-31 14:01:30 -07:00 |
rendering_shader_library.h
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
SCsub
|
SCons: Add unobtrusive type hints in SCons files
|
2024-09-25 09:34:35 -05:00 |
shader_compiler.cpp
|
Add stencil support for spatial materials
|
2025-06-11 09:59:10 -05:00 |
shader_compiler.h
|
Add stencil support for spatial materials
|
2025-06-11 09:59:10 -05:00 |
shader_include_db.cpp
|
Adding ability to include build-in include files (precursor to custom shader templates)
|
2024-11-24 08:47:45 +11:00 |
shader_include_db.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
shader_language.cpp
|
Introduce VariantImplicitConvert<> template for types that can be implicitly converted to and from Variant .
|
2025-09-19 00:20:07 +02:00 |
shader_language.h
|
Add stencil support for spatial materials
|
2025-06-11 09:59:10 -05:00 |
shader_preprocessor.cpp
|
Rename String::resize to resize_uninitialized , to better communicate to callers that new characters must be initialized.
|
2025-06-11 18:13:02 +02:00 |
shader_preprocessor.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
shader_types.cpp
|
Fix a few improper memory accesses in the clustered forward vertex shader
|
2025-06-22 23:41:03 -07:00 |
shader_types.h
|
Add stencil support for spatial materials
|
2025-06-11 09:59:10 -05:00 |
shader_warnings.cpp
|
Mark GDScript and shader warnings for translation
|
2025-06-24 23:11:56 +02:00 |
shader_warnings.h
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |