godot/thirdparty/wayland-protocols/staging
Dery Almas bbf65ae72f Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +01:00
..
commit-timing Wayland: Implement game embedding 2025-11-19 21:24:18 +01:00
cursor-shape [Wayland] Implement the cursor-shape-v1 protocol 2025-05-15 15:42:48 +01:00
fifo Wayland: Implement game embedding 2025-11-19 21:24:18 +01:00
fractional-scale wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00
linux-drm-syncobj Wayland: Implement game embedding 2025-11-19 21:24:18 +01:00
tearing-control Wayland: Implement game embedding 2025-11-19 21:24:18 +01:00
xdg-activation wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00
xdg-system-bell Implement DisplayServer.beep. 2024-12-03 12:43:26 +02:00
xdg-toplevel-icon Wayland: Implement the xdg-toplevel-icon-v1 protocol 2025-08-22 09:45:28 +01:00