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		5d6e853806
		
			
		
	
	
	
	
		
			
			Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this.
		
			
				
	
	
		
			84 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdscript_warning.h                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GDSCRIPT_WARNINGS
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| #define GDSCRIPT_WARNINGS
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| 
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| #ifdef DEBUG_ENABLED
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| 
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| #include "core/ustring.h"
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| #include "core/vector.h"
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| 
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| class GDScriptWarning {
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| public:
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| 	enum Code {
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| 		UNASSIGNED_VARIABLE, // Variable used but never assigned
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| 		UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
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| 		UNUSED_VARIABLE, // Local variable is declared but never used
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| 		SHADOWED_VARIABLE, // Variable name shadowed by other variable
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| 		UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
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| 		UNUSED_ARGUMENT, // Function argument is never used
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| 		UNREACHABLE_CODE, // Code after a return statement
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| 		STANDALONE_EXPRESSION, // Expression not assigned to a variable
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| 		VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable
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| 		NARROWING_CONVERSION, // Float value into an integer slot, precision is lost
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| 		FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state)
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| 		VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function
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| 		FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable
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| 		FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant
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| 		INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible
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| 		UNUSED_SIGNAL, // Signal is defined but never emitted
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| 		RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used
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| 		PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name
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| 		CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name
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| 		FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name
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| 		INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded
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| 		UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes)
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| 		UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes)
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| 		UNSAFE_CAST, // Cast used in an unknown type
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| 		UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
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| 		DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
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| 		STANDALONE_TERNARY, // Return value of ternary expression is discarded
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| 		WARNING_MAX,
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| 	};
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| 
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| 	Code code = WARNING_MAX;
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| 	int line = -1;
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| 	Vector<String> symbols;
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| 
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| 	String get_name() const;
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| 	String get_message() const;
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| 	static String get_name_from_code(Code p_code);
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| 	static Code get_code_from_name(const String &p_name);
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| };
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| 
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| #endif // DEBUG_ENABLED
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| 
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| #endif // GDSCRIPT_WARNINGS
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