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			143 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  audio_driver_javascript.cpp                                          */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "audio_driver_javascript.h"
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#include <emscripten.h>
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AudioDriverJavaScript *AudioDriverJavaScript::singleton_js = NULL;
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const char *AudioDriverJavaScript::get_name() const {
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	return "JavaScript";
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}
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extern "C" EMSCRIPTEN_KEEPALIVE void js_audio_driver_mix_function(int p_frames) {
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	//print_line("MIXI! "+itos(p_frames));
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	AudioDriverJavaScript::singleton_js->mix_to_js(p_frames);
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}
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void AudioDriverJavaScript::mix_to_js(int p_frames) {
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	int todo = p_frames;
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	int offset = 0;
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	while (todo) {
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		int tomix = MIN(todo, INTERNAL_BUFFER_SIZE);
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		audio_server_process(p_frames, stream_buffer);
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		for (int i = 0; i < tomix * internal_buffer_channels; i++) {
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			internal_buffer[i] = float(stream_buffer[i] >> 16) / 32768.0;
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		}
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		/* clang-format off */
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		EM_ASM_ARGS({
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			var data = HEAPF32.subarray($0 / 4, $0 / 4 + $2 * 2);
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			for (var channel = 0; channel < _as_output_buffer.numberOfChannels; channel++) {
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				var outputData = _as_output_buffer.getChannelData(channel);
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				// Loop through samples
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				for (var sample = 0; sample < $2; sample++) {
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					// make output equal to the same as the input
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					outputData[sample + $1] = data[sample * 2 + channel];
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				}
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			}
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		}, internal_buffer, offset, tomix);
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		/* clang-format on */
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		todo -= tomix;
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		offset += tomix;
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	}
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}
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Error AudioDriverJavaScript::init() {
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	return OK;
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}
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void AudioDriverJavaScript::start() {
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	internal_buffer = memnew_arr(float, INTERNAL_BUFFER_SIZE *internal_buffer_channels);
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	stream_buffer = memnew_arr(int32_t, INTERNAL_BUFFER_SIZE * 4); //max 4 channels
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	/* clang-format off */
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	mix_rate = EM_ASM_INT({
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		_as_audioctx = new (window.AudioContext || window.webkitAudioContext);
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		_as_script_node = _as_audioctx.createScriptProcessor($0, 0, $1);
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		_as_script_node.connect(_as_audioctx.destination);
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		console.log(_as_script_node.bufferSize);
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		var jsAudioDriverMixFunction = cwrap('js_audio_driver_mix_function', null, ['number']);
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		_as_script_node.onaudioprocess = function(audioProcessingEvent) {
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			// The output buffer contains the samples that will be modified and played
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			_as_output_buffer = audioProcessingEvent.outputBuffer;
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			jsAudioDriverMixFunction([_as_output_buffer.getChannelData(0).length]);
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		};
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		return _as_audioctx.sampleRate;
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	}, INTERNAL_BUFFER_SIZE, internal_buffer_channels);
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	/* clang-format on */
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}
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int AudioDriverJavaScript::get_mix_rate() const {
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	return mix_rate;
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}
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AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
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	return SPEAKER_MODE_STEREO;
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}
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void AudioDriverJavaScript::lock() {
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	/*no locking, as threads are not supported
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	if (active && mutex)
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		mutex->lock();
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	*/
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}
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void AudioDriverJavaScript::unlock() {
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	/*no locking, as threads are not supported
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	if (active && mutex)
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		mutex->unlock();
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	*/
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}
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void AudioDriverJavaScript::finish() {
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}
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AudioDriverJavaScript::AudioDriverJavaScript() {
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	internal_buffer_channels = 2;
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	mix_rate = DEFAULT_MIX_RATE;
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	singleton_js = this;
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}
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