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			1352 lines
		
	
	
	
		
			48 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1352 lines
		
	
	
	
		
			48 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  animation_state_machine_editor.cpp                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #include "animation_state_machine_editor.h"
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| 
 | |
| #include "core/config/project_settings.h"
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| #include "core/input/input.h"
 | |
| #include "core/io/resource_loader.h"
 | |
| #include "core/math/geometry_2d.h"
 | |
| #include "core/os/keyboard.h"
 | |
| #include "editor/editor_scale.h"
 | |
| #include "scene/animation/animation_blend_tree.h"
 | |
| #include "scene/animation/animation_player.h"
 | |
| #include "scene/gui/menu_button.h"
 | |
| #include "scene/gui/panel.h"
 | |
| #include "scene/main/window.h"
 | |
| 
 | |
| bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
 | |
| 	Ref<AnimationNodeStateMachine> ansm = p_node;
 | |
| 	return ansm.is_valid();
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
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| 	state_machine = p_node;
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| 
 | |
| 	if (state_machine.is_valid()) {
 | |
| 		selected_transition_from = StringName();
 | |
| 		selected_transition_to = StringName();
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| 		selected_node = StringName();
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| 		_update_mode();
 | |
| 		_update_graph();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
 | |
| 	Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
 | |
| 	if (playback.is_null()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventKey> k = p_event;
 | |
| 	if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
 | |
| 		if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
 | |
| 			_erase_selected();
 | |
| 			accept_event();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventMouseButton> mb = p_event;
 | |
| 
 | |
| 	//Add new node
 | |
| 	if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
 | |
| 		menu->clear();
 | |
| 		animations_menu->clear();
 | |
| 		animations_to_add.clear();
 | |
| 		List<StringName> classes;
 | |
| 		classes.sort_custom<StringName::AlphCompare>();
 | |
| 
 | |
| 		ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
 | |
| 		menu->add_submenu_item(TTR("Add Animation"), "animations");
 | |
| 
 | |
| 		AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
 | |
| 		ERR_FAIL_COND(!gp);
 | |
| 		if (gp && gp->has_node(gp->get_animation_player())) {
 | |
| 			AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
 | |
| 			if (ap) {
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| 				List<StringName> names;
 | |
| 				ap->get_animation_list(&names);
 | |
| 				for (const StringName &E : names) {
 | |
| 					animations_menu->add_icon_item(get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")), E);
 | |
| 					animations_to_add.push_back(E);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		for (const StringName &E : classes) {
 | |
| 			String name = String(E).replace_first("AnimationNode", "");
 | |
| 			if (name == "Animation") {
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| 				continue; // nope
 | |
| 			}
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| 			int idx = menu->get_item_count();
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| 			menu->add_item(vformat("Add %s", name), idx);
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| 			menu->set_item_metadata(idx, E);
 | |
| 		}
 | |
| 		Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
 | |
| 
 | |
| 		if (clipb.is_valid()) {
 | |
| 			menu->add_separator();
 | |
| 			menu->add_item(TTR("Paste"), MENU_PASTE);
 | |
| 		}
 | |
| 		menu->add_separator();
 | |
| 		menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
 | |
| 
 | |
| 		menu->set_position(state_machine_draw->get_screen_position() + mb->get_position());
 | |
| 		menu->reset_size();
 | |
| 		menu->popup();
 | |
| 		add_node_pos = mb->get_position() / EDSCALE + state_machine->get_graph_offset();
 | |
| 	}
 | |
| 
 | |
| 	// select node or push a field inside
 | |
| 	if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
 | |
| 		selected_transition_from = StringName();
 | |
| 		selected_transition_to = StringName();
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| 		selected_node = StringName();
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| 
 | |
| 		for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
 | |
| 
 | |
| 			if (node_rects[i].play.has_point(mb->get_position())) { //edit name
 | |
| 				if (play_mode->get_selected() == 1 || !playback->is_playing()) {
 | |
| 					//start
 | |
| 					playback->start(node_rects[i].node_name);
 | |
| 				} else {
 | |
| 					//travel
 | |
| 					playback->travel(node_rects[i].node_name);
 | |
| 				}
 | |
| 				state_machine_draw->update();
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (node_rects[i].name.has_point(mb->get_position())) { //edit name
 | |
| 
 | |
| 				Ref<StyleBox> line_sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"));
 | |
| 
 | |
| 				Rect2 edit_rect = node_rects[i].name;
 | |
| 				edit_rect.position -= line_sb->get_offset();
 | |
| 				edit_rect.size += line_sb->get_minimum_size();
 | |
| 
 | |
| 				name_edit_popup->set_position(state_machine_draw->get_screen_position() + edit_rect.position);
 | |
| 				name_edit_popup->set_size(edit_rect.size);
 | |
| 				name_edit->set_text(node_rects[i].node_name);
 | |
| 				name_edit_popup->popup();
 | |
| 				name_edit->grab_focus();
 | |
| 				name_edit->select_all();
 | |
| 
 | |
| 				prev_name = node_rects[i].node_name;
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (node_rects[i].edit.has_point(mb->get_position())) { //edit name
 | |
| 				call_deferred(SNAME("_open_editor"), node_rects[i].node_name);
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
 | |
| 				selected_node = node_rects[i].node_name;
 | |
| 
 | |
| 				Ref<AnimationNode> anode = state_machine->get_node(selected_node);
 | |
| 				EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
 | |
| 				state_machine_draw->update();
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| 				dragging_selected_attempt = true;
 | |
| 				dragging_selected = false;
 | |
| 				drag_from = mb->get_position();
 | |
| 				snap_x = StringName();
 | |
| 				snap_y = StringName();
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| 				_update_mode();
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//test the lines now
 | |
| 		int closest = -1;
 | |
| 		float closest_d = 1e20;
 | |
| 		for (int i = 0; i < transition_lines.size(); i++) {
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| 			Vector2 s[2] = {
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| 				transition_lines[i].from,
 | |
| 				transition_lines[i].to
 | |
| 			};
 | |
| 			Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s);
 | |
| 			float d = cpoint.distance_to(mb->get_position());
 | |
| 			if (d > transition_lines[i].width) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (d < closest_d) {
 | |
| 				closest = i;
 | |
| 				closest_d = d;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (closest >= 0) {
 | |
| 			selected_transition_from = transition_lines[closest].from_node;
 | |
| 			selected_transition_to = transition_lines[closest].to_node;
 | |
| 
 | |
| 			Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
 | |
| 			EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
 | |
| 		}
 | |
| 
 | |
| 		state_machine_draw->update();
 | |
| 		_update_mode();
 | |
| 	}
 | |
| 
 | |
| 	//end moving node
 | |
| 	if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
 | |
| 		if (dragging_selected) {
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| 			Ref<AnimationNode> an = state_machine->get_node(selected_node);
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| 			updating = true;
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| 			undo_redo->create_action(TTR("Move Node"));
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| 			undo_redo->add_do_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE);
 | |
| 			undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node));
 | |
| 			undo_redo->add_do_method(this, "_update_graph");
 | |
| 			undo_redo->add_undo_method(this, "_update_graph");
 | |
| 			undo_redo->commit_action();
 | |
| 			updating = false;
 | |
| 		}
 | |
| 		snap_x = StringName();
 | |
| 		snap_y = StringName();
 | |
| 
 | |
| 		dragging_selected_attempt = false;
 | |
| 		dragging_selected = false;
 | |
| 		state_machine_draw->update();
 | |
| 	}
 | |
| 
 | |
| 	//connect nodes
 | |
| 	if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
 | |
| 		for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
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| 			if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
 | |
| 				connecting = true;
 | |
| 				connecting_from = node_rects[i].node_name;
 | |
| 				connecting_to = mb->get_position();
 | |
| 				connecting_to_node = StringName();
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//end connecting nodes
 | |
| 	if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
 | |
| 		if (connecting_to_node != StringName()) {
 | |
| 			if (state_machine->has_transition(connecting_from, connecting_to_node)) {
 | |
| 				EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
 | |
| 
 | |
| 			} else {
 | |
| 				Ref<AnimationNodeStateMachineTransition> tr;
 | |
| 				tr.instantiate();
 | |
| 				tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
 | |
| 
 | |
| 				updating = true;
 | |
| 				undo_redo->create_action(TTR("Add Transition"));
 | |
| 				undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
 | |
| 				undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
 | |
| 				undo_redo->add_do_method(this, "_update_graph");
 | |
| 				undo_redo->add_undo_method(this, "_update_graph");
 | |
| 				undo_redo->commit_action();
 | |
| 				updating = false;
 | |
| 
 | |
| 				selected_transition_from = connecting_from;
 | |
| 				selected_transition_to = connecting_to_node;
 | |
| 
 | |
| 				EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
 | |
| 				_update_mode();
 | |
| 			}
 | |
| 		}
 | |
| 		connecting_to_node = StringName();
 | |
| 		connecting = false;
 | |
| 		state_machine_draw->update();
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventMouseMotion> mm = p_event;
 | |
| 
 | |
| 	//pan window
 | |
| 	if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
 | |
| 		h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
 | |
| 		v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
 | |
| 	}
 | |
| 
 | |
| 	//move mouse while connecting
 | |
| 	if (mm.is_valid() && connecting) {
 | |
| 		connecting_to = mm->get_position();
 | |
| 		connecting_to_node = StringName();
 | |
| 		state_machine_draw->update();
 | |
| 
 | |
| 		for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
 | |
| 			if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected
 | |
| 				connecting_to_node = node_rects[i].node_name;
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//move mouse while moving a node
 | |
| 	if (mm.is_valid() && dragging_selected_attempt) {
 | |
| 		dragging_selected = true;
 | |
| 		drag_ofs = mm->get_position() - drag_from;
 | |
| 		snap_x = StringName();
 | |
| 		snap_y = StringName();
 | |
| 		{
 | |
| 			//snap
 | |
| 			Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
 | |
| 			List<StringName> nodes;
 | |
| 			state_machine->get_node_list(&nodes);
 | |
| 
 | |
| 			float best_d_x = 1e20;
 | |
| 			float best_d_y = 1e20;
 | |
| 
 | |
| 			for (const StringName &E : nodes) {
 | |
| 				if (E == selected_node) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				Vector2 npos = state_machine->get_node_position(E);
 | |
| 
 | |
| 				float d_x = ABS(npos.x - cpos.x);
 | |
| 				if (d_x < MIN(5, best_d_x)) {
 | |
| 					drag_ofs.x -= cpos.x - npos.x;
 | |
| 					best_d_x = d_x;
 | |
| 					snap_x = E;
 | |
| 				}
 | |
| 
 | |
| 				float d_y = ABS(npos.y - cpos.y);
 | |
| 				if (d_y < MIN(5, best_d_y)) {
 | |
| 					drag_ofs.y -= cpos.y - npos.y;
 | |
| 					best_d_y = d_y;
 | |
| 					snap_y = E;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		state_machine_draw->update();
 | |
| 	}
 | |
| 
 | |
| 	//put ibeam (text cursor) over names to make it clearer that they are editable
 | |
| 	if (mm.is_valid()) {
 | |
| 		state_machine_draw->grab_focus();
 | |
| 
 | |
| 		bool over_text_now = false;
 | |
| 		String new_over_node = StringName();
 | |
| 		int new_over_node_what = -1;
 | |
| 		if (tool_select->is_pressed()) {
 | |
| 			for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
 | |
| 
 | |
| 				if (node_rects[i].name.has_point(mm->get_position())) {
 | |
| 					over_text_now = true;
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				if (node_rects[i].node.has_point(mm->get_position())) {
 | |
| 					new_over_node = node_rects[i].node_name;
 | |
| 					if (node_rects[i].play.has_point(mm->get_position())) {
 | |
| 						new_over_node_what = 0;
 | |
| 					}
 | |
| 					if (node_rects[i].edit.has_point(mm->get_position())) {
 | |
| 						new_over_node_what = 1;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (new_over_node != over_node || new_over_node_what != over_node_what) {
 | |
| 			over_node = new_over_node;
 | |
| 			over_node_what = new_over_node_what;
 | |
| 			state_machine_draw->update();
 | |
| 		}
 | |
| 
 | |
| 		if (over_text != over_text_now) {
 | |
| 			if (over_text_now) {
 | |
| 				state_machine_draw->set_default_cursor_shape(CURSOR_IBEAM);
 | |
| 			} else {
 | |
| 				state_machine_draw->set_default_cursor_shape(CURSOR_ARROW);
 | |
| 			}
 | |
| 
 | |
| 			over_text = over_text_now;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventPanGesture> pan_gesture = p_event;
 | |
| 	if (pan_gesture.is_valid()) {
 | |
| 		h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
 | |
| 		v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
 | |
| 	file_loaded = ResourceLoader::load(p_file);
 | |
| 	if (file_loaded.is_valid()) {
 | |
| 		_add_menu_type(MENU_LOAD_FILE_CONFIRM);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
 | |
| 	String base_name;
 | |
| 	Ref<AnimationRootNode> node;
 | |
| 
 | |
| 	if (p_index == MENU_LOAD_FILE) {
 | |
| 		open_file->clear_filters();
 | |
| 		List<String> filters;
 | |
| 		ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
 | |
| 		for (const String &E : filters) {
 | |
| 			open_file->add_filter("*." + E);
 | |
| 		}
 | |
| 		open_file->popup_file_dialog();
 | |
| 		return;
 | |
| 	} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
 | |
| 		node = file_loaded;
 | |
| 		file_loaded.unref();
 | |
| 	} else if (p_index == MENU_PASTE) {
 | |
| 		node = EditorSettings::get_singleton()->get_resource_clipboard();
 | |
| 
 | |
| 	} else {
 | |
| 		String type = menu->get_item_metadata(p_index);
 | |
| 
 | |
| 		Object *obj = ClassDB::instantiate(type);
 | |
| 		ERR_FAIL_COND(!obj);
 | |
| 		AnimationNode *an = Object::cast_to<AnimationNode>(obj);
 | |
| 		ERR_FAIL_COND(!an);
 | |
| 
 | |
| 		node = Ref<AnimationNode>(an);
 | |
| 		base_name = type.replace_first("AnimationNode", "");
 | |
| 	}
 | |
| 
 | |
| 	if (!node.is_valid()) {
 | |
| 		EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (base_name.is_empty()) {
 | |
| 		base_name = node->get_class().replace_first("AnimationNode", "");
 | |
| 	}
 | |
| 
 | |
| 	int base = 1;
 | |
| 	String name = base_name;
 | |
| 	while (state_machine->has_node(name)) {
 | |
| 		base++;
 | |
| 		name = base_name + " " + itos(base);
 | |
| 	}
 | |
| 
 | |
| 	updating = true;
 | |
| 	undo_redo->create_action(TTR("Add Node"));
 | |
| 	undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
 | |
| 	undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
 | |
| 	undo_redo->add_do_method(this, "_update_graph");
 | |
| 	undo_redo->add_undo_method(this, "_update_graph");
 | |
| 	undo_redo->commit_action();
 | |
| 	updating = false;
 | |
| 
 | |
| 	state_machine_draw->update();
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
 | |
| 	Ref<AnimationNodeAnimation> anim;
 | |
| 	anim.instantiate();
 | |
| 
 | |
| 	anim->set_animation(animations_to_add[p_index]);
 | |
| 
 | |
| 	String base_name = animations_to_add[p_index];
 | |
| 	int base = 1;
 | |
| 	String name = base_name;
 | |
| 	while (state_machine->has_node(name)) {
 | |
| 		base++;
 | |
| 		name = base_name + " " + itos(base);
 | |
| 	}
 | |
| 
 | |
| 	updating = true;
 | |
| 	undo_redo->create_action(TTR("Add Node"));
 | |
| 	undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
 | |
| 	undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
 | |
| 	undo_redo->add_do_method(this, "_update_graph");
 | |
| 	undo_redo->add_undo_method(this, "_update_graph");
 | |
| 	undo_redo->commit_action();
 | |
| 	updating = false;
 | |
| 
 | |
| 	state_machine_draw->update();
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) {
 | |
| 	Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label"));
 | |
| 	Color icon_color(1, 1, 1);
 | |
| 	Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
 | |
| 
 | |
| 	if (!p_enabled) {
 | |
| 		linecolor.a *= 0.2;
 | |
| 		icon_color.a *= 0.2;
 | |
| 		accent.a *= 0.6;
 | |
| 	}
 | |
| 
 | |
| 	Ref<Texture2D> icons[6] = {
 | |
| 		get_theme_icon(SNAME("TransitionImmediateBig"), SNAME("EditorIcons")),
 | |
| 		get_theme_icon(SNAME("TransitionSyncBig"), SNAME("EditorIcons")),
 | |
| 		get_theme_icon(SNAME("TransitionEndBig"), SNAME("EditorIcons")),
 | |
| 		get_theme_icon(SNAME("TransitionImmediateAutoBig"), SNAME("EditorIcons")),
 | |
| 		get_theme_icon(SNAME("TransitionSyncAutoBig"), SNAME("EditorIcons")),
 | |
| 		get_theme_icon(SNAME("TransitionEndAutoBig"), SNAME("EditorIcons"))
 | |
| 	};
 | |
| 
 | |
| 	if (p_selected) {
 | |
| 		state_machine_draw->draw_line(p_from, p_to, accent, 6);
 | |
| 	}
 | |
| 
 | |
| 	if (p_travel) {
 | |
| 		linecolor = accent;
 | |
| 		linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v());
 | |
| 	}
 | |
| 	state_machine_draw->draw_line(p_from, p_to, linecolor, 2);
 | |
| 
 | |
| 	Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
 | |
| 
 | |
| 	Transform2D xf;
 | |
| 	xf.elements[0] = (p_to - p_from).normalized();
 | |
| 	xf.elements[1] = xf.elements[0].orthogonal();
 | |
| 	xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
 | |
| 
 | |
| 	state_machine_draw->draw_set_transform_matrix(xf);
 | |
| 	state_machine_draw->draw_texture(icon, Vector2(), icon_color);
 | |
| 	state_machine_draw->draw_set_transform_matrix(Transform2D());
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
 | |
| 	if (r_to == r_from) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	//this could be optimized...
 | |
| 	Vector2 n = (r_to - r_from).normalized();
 | |
| 	while (p_rect.has_point(r_from)) {
 | |
| 		r_from += n;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
 | |
| 	if (r_to == r_from) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	//this could be optimized...
 | |
| 	Vector2 n = (r_to - r_from).normalized();
 | |
| 	while (p_rect.has_point(r_to)) {
 | |
| 		r_to -= n;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_state_machine_draw() {
 | |
| 	Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
 | |
| 
 | |
| 	Ref<StyleBox> style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode"));
 | |
| 	Ref<StyleBox> style_selected = get_theme_stylebox(SNAME("state_machine_selectedframe"), SNAME("GraphNode"));
 | |
| 
 | |
| 	Ref<Font> font = get_theme_font(SNAME("title_font"), SNAME("GraphNode"));
 | |
| 	int font_size = get_theme_font_size(SNAME("title_font_size"), SNAME("GraphNode"));
 | |
| 	Color font_color = get_theme_color(SNAME("title_color"), SNAME("GraphNode"));
 | |
| 	Ref<Texture2D> play = get_theme_icon(SNAME("Play"), SNAME("EditorIcons"));
 | |
| 	Ref<Texture2D> auto_play = get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons"));
 | |
| 	Ref<Texture2D> edit = get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"));
 | |
| 	Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
 | |
| 	Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label"));
 | |
| 	linecolor.a *= 0.3;
 | |
| 	Ref<StyleBox> playing_overlay = get_theme_stylebox(SNAME("position"), SNAME("GraphNode"));
 | |
| 
 | |
| 	bool playing = false;
 | |
| 	StringName current;
 | |
| 	StringName blend_from;
 | |
| 	Vector<StringName> travel_path;
 | |
| 
 | |
| 	if (playback.is_valid()) {
 | |
| 		playing = playback->is_playing();
 | |
| 		current = playback->get_current_node();
 | |
| 		blend_from = playback->get_blend_from_node();
 | |
| 		travel_path = playback->get_travel_path();
 | |
| 	}
 | |
| 
 | |
| 	if (state_machine_draw->has_focus()) {
 | |
| 		state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false);
 | |
| 	}
 | |
| 	int sep = 3 * EDSCALE;
 | |
| 
 | |
| 	List<StringName> nodes;
 | |
| 	state_machine->get_node_list(&nodes);
 | |
| 
 | |
| 	node_rects.clear();
 | |
| 	Rect2 scroll_range;
 | |
| 
 | |
| 	//snap lines
 | |
| 	if (dragging_selected) {
 | |
| 		Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
 | |
| 		if (snap_x != StringName()) {
 | |
| 			Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
 | |
| 			state_machine_draw->draw_line(from, to, linecolor, 2);
 | |
| 		}
 | |
| 		if (snap_y != StringName()) {
 | |
| 			Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
 | |
| 			state_machine_draw->draw_line(from, to, linecolor, 2);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//pre pass nodes so we know the rectangles
 | |
| 	for (const StringName &E : nodes) {
 | |
| 		Ref<AnimationNode> anode = state_machine->get_node(E);
 | |
| 		String name = E;
 | |
| 		bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
 | |
| 		Ref<StyleBox> sb = E == selected_node ? style_selected : style;
 | |
| 
 | |
| 		Size2 s = sb->get_minimum_size();
 | |
| 		int strsize = font->get_string_size(name, font_size).width;
 | |
| 		s.width += strsize;
 | |
| 		s.height += MAX(font->get_height(font_size), play->get_height());
 | |
| 		s.width += sep + play->get_width();
 | |
| 		if (needs_editor) {
 | |
| 			s.width += sep + edit->get_width();
 | |
| 		}
 | |
| 
 | |
| 		Vector2 offset;
 | |
| 		offset += state_machine->get_node_position(E) * EDSCALE;
 | |
| 		if (selected_node == E && dragging_selected) {
 | |
| 			offset += drag_ofs;
 | |
| 		}
 | |
| 		offset -= s / 2;
 | |
| 		offset = offset.floor();
 | |
| 
 | |
| 		//prepre rect
 | |
| 
 | |
| 		NodeRect nr;
 | |
| 		nr.node = Rect2(offset, s);
 | |
| 		nr.node_name = E;
 | |
| 
 | |
| 		scroll_range = scroll_range.merge(nr.node); //merge with range
 | |
| 
 | |
| 		//now scroll it to draw
 | |
| 		nr.node.position -= state_machine->get_graph_offset() * EDSCALE;
 | |
| 
 | |
| 		node_rects.push_back(nr);
 | |
| 	}
 | |
| 
 | |
| 	transition_lines.clear();
 | |
| 
 | |
| 	//draw connecting line for potential new transition
 | |
| 	if (connecting) {
 | |
| 		Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
 | |
| 		Vector2 to;
 | |
| 		if (connecting_to_node != StringName()) {
 | |
| 			to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
 | |
| 		} else {
 | |
| 			to = connecting_to;
 | |
| 		}
 | |
| 
 | |
| 		for (int i = 0; i < node_rects.size(); i++) {
 | |
| 			if (node_rects[i].node_name == connecting_from) {
 | |
| 				_clip_src_line_to_rect(from, to, node_rects[i].node);
 | |
| 			}
 | |
| 			if (node_rects[i].node_name == connecting_to_node) {
 | |
| 				_clip_dst_line_to_rect(from, to, node_rects[i].node);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		_connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false);
 | |
| 	}
 | |
| 
 | |
| 	Ref<Texture2D> tr_reference_icon = get_theme_icon(SNAME("TransitionImmediateBig"), SNAME("EditorIcons"));
 | |
| 	float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8);
 | |
| 
 | |
| 	//draw transition lines
 | |
| 	for (int i = 0; i < state_machine->get_transition_count(); i++) {
 | |
| 		TransitionLine tl;
 | |
| 		tl.from_node = state_machine->get_transition_from(i);
 | |
| 		Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
 | |
| 		tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
 | |
| 
 | |
| 		tl.to_node = state_machine->get_transition_to(i);
 | |
| 		Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2();
 | |
| 		tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
 | |
| 
 | |
| 		Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
 | |
| 		tl.disabled = tr->is_disabled();
 | |
| 		tl.auto_advance = tr->has_auto_advance();
 | |
| 		tl.advance_condition_name = tr->get_advance_condition_name();
 | |
| 		tl.advance_condition_state = false;
 | |
| 		tl.mode = tr->get_switch_mode();
 | |
| 		tl.width = tr_bidi_offset;
 | |
| 
 | |
| 		if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
 | |
| 			Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
 | |
| 			tl.from += offset;
 | |
| 			tl.to += offset;
 | |
| 		}
 | |
| 
 | |
| 		for (int j = 0; j < node_rects.size(); j++) {
 | |
| 			if (node_rects[j].node_name == tl.from_node) {
 | |
| 				_clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node);
 | |
| 			}
 | |
| 			if (node_rects[j].node_name == tl.to_node) {
 | |
| 				_clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		bool selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
 | |
| 
 | |
| 		bool travel = false;
 | |
| 
 | |
| 		if (blend_from == tl.from_node && current == tl.to_node) {
 | |
| 			travel = true;
 | |
| 		}
 | |
| 
 | |
| 		if (travel_path.size()) {
 | |
| 			if (current == tl.from_node && travel_path[0] == tl.to_node) {
 | |
| 				travel = true;
 | |
| 			} else {
 | |
| 				for (int j = 0; j < travel_path.size() - 1; j++) {
 | |
| 					if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
 | |
| 						travel = true;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		bool auto_advance = tl.auto_advance;
 | |
| 		StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
 | |
| 		if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(fullpath))) {
 | |
| 			tl.advance_condition_state = true;
 | |
| 			auto_advance = true;
 | |
| 		}
 | |
| 		_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, auto_advance);
 | |
| 
 | |
| 		transition_lines.push_back(tl);
 | |
| 	}
 | |
| 
 | |
| 	//draw actual nodes
 | |
| 	for (int i = 0; i < node_rects.size(); i++) {
 | |
| 		String name = node_rects[i].node_name;
 | |
| 		Ref<AnimationNode> anode = state_machine->get_node(name);
 | |
| 		bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
 | |
| 		Ref<StyleBox> sb = name == selected_node ? style_selected : style;
 | |
| 		int strsize = font->get_string_size(name, font_size).width;
 | |
| 
 | |
| 		NodeRect &nr = node_rects.write[i];
 | |
| 
 | |
| 		Vector2 offset = nr.node.position;
 | |
| 		int h = nr.node.size.height;
 | |
| 
 | |
| 		//prepre rect
 | |
| 
 | |
| 		//now scroll it to draw
 | |
| 		state_machine_draw->draw_style_box(sb, nr.node);
 | |
| 
 | |
| 		if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) {
 | |
| 			state_machine_draw->draw_style_box(playing_overlay, nr.node);
 | |
| 		}
 | |
| 
 | |
| 		bool onstart = state_machine->get_start_node() == name;
 | |
| 		if (onstart) {
 | |
| 			state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
 | |
| 		}
 | |
| 
 | |
| 		if (state_machine->get_end_node() == name) {
 | |
| 			int endofs = nr.node.size.x - font->get_string_size(TTR("End"), font_size).x;
 | |
| 			state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
 | |
| 		}
 | |
| 
 | |
| 		offset.x += sb->get_offset().x;
 | |
| 
 | |
| 		nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor();
 | |
| 		nr.play.size = play->get_size();
 | |
| 
 | |
| 		Ref<Texture2D> play_tex = onstart ? auto_play : play;
 | |
| 
 | |
| 		if (over_node == name && over_node_what == 0) {
 | |
| 			state_machine_draw->draw_texture(play_tex, nr.play.position, accent);
 | |
| 		} else {
 | |
| 			state_machine_draw->draw_texture(play_tex, nr.play.position);
 | |
| 		}
 | |
| 		offset.x += sep + play->get_width();
 | |
| 
 | |
| 		nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor();
 | |
| 		nr.name.size = Vector2(strsize, font->get_height(font_size));
 | |
| 
 | |
| 		state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
 | |
| 		offset.x += strsize + sep;
 | |
| 
 | |
| 		if (needs_editor) {
 | |
| 			nr.edit.position = offset + Vector2(0, (h - edit->get_height()) / 2).floor();
 | |
| 			nr.edit.size = edit->get_size();
 | |
| 
 | |
| 			if (over_node == name && over_node_what == 1) {
 | |
| 				state_machine_draw->draw_texture(edit, nr.edit.position, accent);
 | |
| 			} else {
 | |
| 				state_machine_draw->draw_texture(edit, nr.edit.position);
 | |
| 			}
 | |
| 			offset.x += sep + edit->get_width();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	scroll_range.position -= state_machine_draw->get_size();
 | |
| 	scroll_range.size += state_machine_draw->get_size() * 2.0;
 | |
| 
 | |
| 	//adjust scrollbars
 | |
| 	updating = true;
 | |
| 	h_scroll->set_min(scroll_range.position.x);
 | |
| 	h_scroll->set_max(scroll_range.position.x + scroll_range.size.x);
 | |
| 	h_scroll->set_page(state_machine_draw->get_size().x);
 | |
| 	h_scroll->set_value(state_machine->get_graph_offset().x);
 | |
| 
 | |
| 	v_scroll->set_min(scroll_range.position.y);
 | |
| 	v_scroll->set_max(scroll_range.position.y + scroll_range.size.y);
 | |
| 	v_scroll->set_page(state_machine_draw->get_size().y);
 | |
| 	v_scroll->set_value(state_machine->get_graph_offset().y);
 | |
| 	updating = false;
 | |
| 
 | |
| 	state_machine_play_pos->update();
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
 | |
| 	Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
 | |
| 
 | |
| 	if (!playback.is_valid() || !playback->is_playing()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	int idx = -1;
 | |
| 	for (int i = 0; i < node_rects.size(); i++) {
 | |
| 		if (node_rects[i].node_name == playback->get_current_node()) {
 | |
| 			idx = i;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (idx == -1) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	const NodeRect &nr = node_rects[idx];
 | |
| 
 | |
| 	Vector2 from;
 | |
| 	from.x = nr.play.position.x;
 | |
| 	from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5;
 | |
| 
 | |
| 	Vector2 to;
 | |
| 	if (nr.edit.size.x) {
 | |
| 		to.x = nr.edit.position.x + nr.edit.size.x;
 | |
| 	} else {
 | |
| 		to.x = nr.name.position.x + nr.name.size.x;
 | |
| 	}
 | |
| 	to.y = from.y;
 | |
| 
 | |
| 	float len = MAX(0.0001, current_length);
 | |
| 
 | |
| 	float pos = CLAMP(play_pos, 0, len);
 | |
| 	float c = pos / len;
 | |
| 	Color fg = get_theme_color(SNAME("font_color"), SNAME("Label"));
 | |
| 	Color bg = fg;
 | |
| 	bg.a *= 0.3;
 | |
| 
 | |
| 	state_machine_play_pos->draw_line(from, to, bg, 2);
 | |
| 
 | |
| 	to = from.lerp(to, c);
 | |
| 
 | |
| 	state_machine_play_pos->draw_line(from, to, fg, 2);
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_update_graph() {
 | |
| 	if (updating) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	updating = true;
 | |
| 
 | |
| 	state_machine_draw->update();
 | |
| 
 | |
| 	updating = false;
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_notification(int p_what) {
 | |
| 	if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
 | |
| 		error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
 | |
| 		error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
 | |
| 		panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
 | |
| 
 | |
| 		tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
 | |
| 		tool_create->set_icon(get_theme_icon(SNAME("ToolAddNode"), SNAME("EditorIcons")));
 | |
| 		tool_connect->set_icon(get_theme_icon(SNAME("ToolConnect"), SNAME("EditorIcons")));
 | |
| 
 | |
| 		transition_mode->clear();
 | |
| 		transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionImmediate"), SNAME("EditorIcons")), TTR("Immediate"));
 | |
| 		transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionSync"), SNAME("EditorIcons")), TTR("Sync"));
 | |
| 		transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionEnd"), SNAME("EditorIcons")), TTR("At End"));
 | |
| 
 | |
| 		tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
 | |
| 		tool_autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
 | |
| 		tool_end->set_icon(get_theme_icon(SNAME("AutoEnd"), SNAME("EditorIcons")));
 | |
| 
 | |
| 		play_mode->clear();
 | |
| 		play_mode->add_icon_item(get_theme_icon(SNAME("PlayTravel"), SNAME("EditorIcons")), TTR("Travel"));
 | |
| 		play_mode->add_icon_item(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")), TTR("Immediate"));
 | |
| 	}
 | |
| 
 | |
| 	if (p_what == NOTIFICATION_PROCESS) {
 | |
| 		String error;
 | |
| 
 | |
| 		Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
 | |
| 
 | |
| 		if (error_time > 0) {
 | |
| 			error = error_text;
 | |
| 			error_time -= get_process_delta_time();
 | |
| 		} else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
 | |
| 			error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
 | |
| 		} else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
 | |
| 			error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
 | |
| 			/*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
 | |
| 			if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
 | |
| 				error = TTR("Start and end nodes are needed for a sub-transition.");
 | |
| 			}*/
 | |
| 		} else if (playback.is_null()) {
 | |
| 			error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
 | |
| 		}
 | |
| 
 | |
| 		if (error != error_label->get_text()) {
 | |
| 			error_label->set_text(error);
 | |
| 			if (!error.is_empty()) {
 | |
| 				error_panel->show();
 | |
| 			} else {
 | |
| 				error_panel->hide();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		for (int i = 0; i < transition_lines.size(); i++) {
 | |
| 			int tidx = -1;
 | |
| 			for (int j = 0; j < state_machine->get_transition_count(); j++) {
 | |
| 				if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
 | |
| 					tidx = j;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (tidx == -1) { //missing transition, should redraw
 | |
| 				state_machine_draw->update();
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) {
 | |
| 				state_machine_draw->update();
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) {
 | |
| 				state_machine_draw->update();
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
 | |
| 				state_machine_draw->update();
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
 | |
| 				state_machine_draw->update();
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
 | |
| 
 | |
| 			if (transition_lines[i].advance_condition_state != acstate) {
 | |
| 				state_machine_draw->update();
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		bool same_travel_path = true;
 | |
| 		Vector<StringName> tp;
 | |
| 		bool is_playing = false;
 | |
| 		StringName current_node;
 | |
| 		StringName blend_from_node;
 | |
| 		play_pos = 0;
 | |
| 		current_length = 0;
 | |
| 
 | |
| 		if (playback.is_valid()) {
 | |
| 			tp = playback->get_travel_path();
 | |
| 			is_playing = playback->is_playing();
 | |
| 			current_node = playback->get_current_node();
 | |
| 			blend_from_node = playback->get_blend_from_node();
 | |
| 			play_pos = playback->get_current_play_pos();
 | |
| 			current_length = playback->get_current_length();
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			if (last_travel_path.size() != tp.size()) {
 | |
| 				same_travel_path = false;
 | |
| 			} else {
 | |
| 				for (int i = 0; i < last_travel_path.size(); i++) {
 | |
| 					if (last_travel_path[i] != tp[i]) {
 | |
| 						same_travel_path = false;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//update if travel state changed
 | |
| 		if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) {
 | |
| 			state_machine_draw->update();
 | |
| 			last_travel_path = tp;
 | |
| 			last_current_node = current_node;
 | |
| 			last_active = is_playing;
 | |
| 			last_blend_from_node = blend_from_node;
 | |
| 			state_machine_play_pos->update();
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			if (current_node != StringName() && state_machine->has_node(current_node)) {
 | |
| 				String next = current_node;
 | |
| 				Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
 | |
| 				Ref<AnimationNodeStateMachinePlayback> current_node_playback;
 | |
| 
 | |
| 				while (anodesm.is_valid()) {
 | |
| 					current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
 | |
| 					next += "/" + current_node_playback->get_current_node();
 | |
| 					anodesm = anodesm->get_node(current_node_playback->get_current_node());
 | |
| 				}
 | |
| 
 | |
| 				// when current_node is a state machine, use playback of current_node to set play_pos
 | |
| 				if (current_node_playback.is_valid()) {
 | |
| 					play_pos = current_node_playback->get_current_play_pos();
 | |
| 					current_length = current_node_playback->get_current_length();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (last_play_pos != play_pos) {
 | |
| 			last_play_pos = play_pos;
 | |
| 			state_machine_play_pos->update();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
 | |
| 		over_node = StringName();
 | |
| 		set_process(is_visible_in_tree());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
 | |
| 	AnimationTreeEditor::get_singleton()->enter_editor(p_name);
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_removed_from_graph() {
 | |
| 	EditorNode::get_singleton()->edit_item(nullptr);
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
 | |
| 	const String &new_name = p_text;
 | |
| 
 | |
| 	ERR_FAIL_COND(new_name.is_empty() || new_name.find(".") != -1 || new_name.find("/") != -1);
 | |
| 
 | |
| 	if (new_name == prev_name) {
 | |
| 		return; // Nothing to do.
 | |
| 	}
 | |
| 
 | |
| 	const String &base_name = new_name;
 | |
| 	int base = 1;
 | |
| 	String name = base_name;
 | |
| 	while (state_machine->has_node(name)) {
 | |
| 		base++;
 | |
| 		name = base_name + " " + itos(base);
 | |
| 	}
 | |
| 
 | |
| 	updating = true;
 | |
| 	undo_redo->create_action(TTR("Node Renamed"));
 | |
| 	undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
 | |
| 	undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
 | |
| 	undo_redo->add_do_method(this, "_update_graph");
 | |
| 	undo_redo->add_undo_method(this, "_update_graph");
 | |
| 	undo_redo->commit_action();
 | |
| 	name_edit_popup->hide();
 | |
| 	updating = false;
 | |
| 
 | |
| 	state_machine_draw->update();
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
 | |
| 	if (updating) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	_name_edited(name_edit->get_text());
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_scroll_changed(double) {
 | |
| 	if (updating) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
 | |
| 	state_machine_draw->update();
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_erase_selected() {
 | |
| 	if (selected_node != StringName() && state_machine->has_node(selected_node)) {
 | |
| 		updating = true;
 | |
| 		undo_redo->create_action(TTR("Node Removed"));
 | |
| 		undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
 | |
| 		undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node));
 | |
| 		for (int i = 0; i < state_machine->get_transition_count(); i++) {
 | |
| 			String from = state_machine->get_transition_from(i);
 | |
| 			String to = state_machine->get_transition_to(i);
 | |
| 			if (from == selected_node || to == selected_node) {
 | |
| 				undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(i));
 | |
| 			}
 | |
| 		}
 | |
| 		if (String(state_machine->get_start_node()) == selected_node) {
 | |
| 			undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", selected_node);
 | |
| 		}
 | |
| 		undo_redo->add_do_method(this, "_update_graph");
 | |
| 		undo_redo->add_undo_method(this, "_update_graph");
 | |
| 		undo_redo->commit_action();
 | |
| 		updating = false;
 | |
| 		selected_node = StringName();
 | |
| 	}
 | |
| 
 | |
| 	if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
 | |
| 		Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
 | |
| 		updating = true;
 | |
| 		undo_redo->create_action(TTR("Transition Removed"));
 | |
| 		undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
 | |
| 		undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
 | |
| 		undo_redo->add_do_method(this, "_update_graph");
 | |
| 		undo_redo->add_undo_method(this, "_update_graph");
 | |
| 		undo_redo->commit_action();
 | |
| 		updating = false;
 | |
| 		selected_transition_from = StringName();
 | |
| 		selected_transition_to = StringName();
 | |
| 	}
 | |
| 
 | |
| 	state_machine_draw->update();
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_autoplay_selected() {
 | |
| 	if (selected_node != StringName() && state_machine->has_node(selected_node)) {
 | |
| 		StringName new_start_node;
 | |
| 		if (state_machine->get_start_node() == selected_node) { //toggle it
 | |
| 			new_start_node = StringName();
 | |
| 		} else {
 | |
| 			new_start_node = selected_node;
 | |
| 		}
 | |
| 
 | |
| 		updating = true;
 | |
| 		undo_redo->create_action(TTR("Set Start Node (Autoplay)"));
 | |
| 		undo_redo->add_do_method(state_machine.ptr(), "set_start_node", new_start_node);
 | |
| 		undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", state_machine->get_start_node());
 | |
| 		undo_redo->add_do_method(this, "_update_graph");
 | |
| 		undo_redo->add_undo_method(this, "_update_graph");
 | |
| 		undo_redo->commit_action();
 | |
| 		updating = false;
 | |
| 		state_machine_draw->update();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_end_selected() {
 | |
| 	if (selected_node != StringName() && state_machine->has_node(selected_node)) {
 | |
| 		StringName new_end_node;
 | |
| 		if (state_machine->get_end_node() == selected_node) { //toggle it
 | |
| 			new_end_node = StringName();
 | |
| 		} else {
 | |
| 			new_end_node = selected_node;
 | |
| 		}
 | |
| 
 | |
| 		updating = true;
 | |
| 		undo_redo->create_action(TTR("Set Start Node (Autoplay)"));
 | |
| 		undo_redo->add_do_method(state_machine.ptr(), "set_end_node", new_end_node);
 | |
| 		undo_redo->add_undo_method(state_machine.ptr(), "set_end_node", state_machine->get_end_node());
 | |
| 		undo_redo->add_do_method(this, "_update_graph");
 | |
| 		undo_redo->add_undo_method(this, "_update_graph");
 | |
| 		undo_redo->commit_action();
 | |
| 		updating = false;
 | |
| 		state_machine_draw->update();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_update_mode() {
 | |
| 	if (tool_select->is_pressed()) {
 | |
| 		tool_erase_hb->show();
 | |
| 		tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName());
 | |
| 		tool_autoplay->set_disabled(selected_node == StringName());
 | |
| 		tool_end->set_disabled(selected_node == StringName());
 | |
| 	} else {
 | |
| 		tool_erase_hb->hide();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNodeStateMachineEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
 | |
| 
 | |
| 	ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
 | |
| 
 | |
| 	ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
 | |
| }
 | |
| 
 | |
| AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
 | |
| 
 | |
| AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
 | |
| 	singleton = this;
 | |
| 	updating = false;
 | |
| 
 | |
| 	HBoxContainer *top_hb = memnew(HBoxContainer);
 | |
| 	add_child(top_hb);
 | |
| 
 | |
| 	Ref<ButtonGroup> bg;
 | |
| 	bg.instantiate();
 | |
| 
 | |
| 	tool_select = memnew(Button);
 | |
| 	tool_select->set_flat(true);
 | |
| 	top_hb->add_child(tool_select);
 | |
| 	tool_select->set_toggle_mode(true);
 | |
| 	tool_select->set_button_group(bg);
 | |
| 	tool_select->set_pressed(true);
 | |
| 	tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
 | |
| 	tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
 | |
| 
 | |
| 	tool_create = memnew(Button);
 | |
| 	tool_create->set_flat(true);
 | |
| 	top_hb->add_child(tool_create);
 | |
| 	tool_create->set_toggle_mode(true);
 | |
| 	tool_create->set_button_group(bg);
 | |
| 	tool_create->set_tooltip(TTR("Create new nodes."));
 | |
| 	tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
 | |
| 
 | |
| 	tool_connect = memnew(Button);
 | |
| 	tool_connect->set_flat(true);
 | |
| 	top_hb->add_child(tool_connect);
 | |
| 	tool_connect->set_toggle_mode(true);
 | |
| 	tool_connect->set_button_group(bg);
 | |
| 	tool_connect->set_tooltip(TTR("Connect nodes."));
 | |
| 	tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
 | |
| 
 | |
| 	tool_erase_hb = memnew(HBoxContainer);
 | |
| 	top_hb->add_child(tool_erase_hb);
 | |
| 	tool_erase_hb->add_child(memnew(VSeparator));
 | |
| 	tool_erase = memnew(Button);
 | |
| 	tool_erase->set_flat(true);
 | |
| 	tool_erase->set_tooltip(TTR("Remove selected node or transition."));
 | |
| 	tool_erase_hb->add_child(tool_erase);
 | |
| 	tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected));
 | |
| 	tool_erase->set_disabled(true);
 | |
| 
 | |
| 	tool_erase_hb->add_child(memnew(VSeparator));
 | |
| 
 | |
| 	tool_autoplay = memnew(Button);
 | |
| 	tool_autoplay->set_flat(true);
 | |
| 	tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
 | |
| 	tool_erase_hb->add_child(tool_autoplay);
 | |
| 	tool_autoplay->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_autoplay_selected));
 | |
| 	tool_autoplay->set_disabled(true);
 | |
| 
 | |
| 	tool_end = memnew(Button);
 | |
| 	tool_end->set_flat(true);
 | |
| 	tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
 | |
| 	tool_erase_hb->add_child(tool_end);
 | |
| 	tool_end->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_end_selected));
 | |
| 	tool_end->set_disabled(true);
 | |
| 
 | |
| 	top_hb->add_child(memnew(VSeparator));
 | |
| 	top_hb->add_child(memnew(Label(TTR("Transition: "))));
 | |
| 	transition_mode = memnew(OptionButton);
 | |
| 	top_hb->add_child(transition_mode);
 | |
| 
 | |
| 	top_hb->add_spacer();
 | |
| 
 | |
| 	top_hb->add_child(memnew(Label(TTR("Play Mode:"))));
 | |
| 	play_mode = memnew(OptionButton);
 | |
| 	top_hb->add_child(play_mode);
 | |
| 
 | |
| 	panel = memnew(PanelContainer);
 | |
| 	panel->set_clip_contents(true);
 | |
| 	add_child(panel);
 | |
| 	panel->set_v_size_flags(SIZE_EXPAND_FILL);
 | |
| 
 | |
| 	state_machine_draw = memnew(Control);
 | |
| 	panel->add_child(state_machine_draw);
 | |
| 	state_machine_draw->connect("gui_input", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
 | |
| 	state_machine_draw->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
 | |
| 	state_machine_draw->set_focus_mode(FOCUS_ALL);
 | |
| 
 | |
| 	state_machine_play_pos = memnew(Control);
 | |
| 	state_machine_draw->add_child(state_machine_play_pos);
 | |
| 	state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
 | |
| 	state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_WIDE);
 | |
| 	state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw));
 | |
| 
 | |
| 	v_scroll = memnew(VScrollBar);
 | |
| 	state_machine_draw->add_child(v_scroll);
 | |
| 	v_scroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
 | |
| 	v_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
 | |
| 
 | |
| 	h_scroll = memnew(HScrollBar);
 | |
| 	state_machine_draw->add_child(h_scroll);
 | |
| 	h_scroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
 | |
| 	h_scroll->set_offset(SIDE_RIGHT, -v_scroll->get_size().x * EDSCALE);
 | |
| 	h_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
 | |
| 
 | |
| 	error_panel = memnew(PanelContainer);
 | |
| 	add_child(error_panel);
 | |
| 	error_label = memnew(Label);
 | |
| 	error_panel->add_child(error_label);
 | |
| 	error_panel->hide();
 | |
| 
 | |
| 	undo_redo = EditorNode::get_undo_redo();
 | |
| 
 | |
| 	set_custom_minimum_size(Size2(0, 300 * EDSCALE));
 | |
| 
 | |
| 	menu = memnew(PopupMenu);
 | |
| 	add_child(menu);
 | |
| 	menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type));
 | |
| 
 | |
| 	animations_menu = memnew(PopupMenu);
 | |
| 	menu->add_child(animations_menu);
 | |
| 	animations_menu->set_name("animations");
 | |
| 	animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
 | |
| 
 | |
| 	name_edit_popup = memnew(Popup);
 | |
| 	add_child(name_edit_popup);
 | |
| 	name_edit = memnew(LineEdit);
 | |
| 	name_edit_popup->add_child(name_edit);
 | |
| 	name_edit->set_anchors_and_offsets_preset(PRESET_WIDE);
 | |
| 	name_edit->connect("text_submitted", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
 | |
| 	name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
 | |
| 
 | |
| 	open_file = memnew(EditorFileDialog);
 | |
| 	add_child(open_file);
 | |
| 	open_file->set_title(TTR("Open Animation Node"));
 | |
| 	open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
 | |
| 	open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
 | |
| 	undo_redo = EditorNode::get_undo_redo();
 | |
| 
 | |
| 	over_text = false;
 | |
| 
 | |
| 	over_node_what = -1;
 | |
| 	dragging_selected_attempt = false;
 | |
| 	connecting = false;
 | |
| 
 | |
| 	last_active = false;
 | |
| 
 | |
| 	error_time = 0;
 | |
| }
 | 
