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			207 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  rendering_device_binds.cpp                                            */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "rendering_device_binds.h"
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| 
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| Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
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| 	ERR_FAIL_NULL_V_MSG(
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| 			RenderingDevice::get_singleton(),
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| 			ERR_UNAVAILABLE,
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| 			"Cannot import custom .glsl shaders when running without a RenderingDevice. This can happen if you are using the headless more or the Compatibility backend.");
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| 
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| 	Vector<String> lines = p_text.split("\n");
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| 
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| 	bool reading_versions = false;
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| 	bool stage_found[RD::SHADER_STAGE_MAX] = { false, false, false, false, false };
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| 	RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
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| 	static const char *stage_str[RD::SHADER_STAGE_MAX] = {
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| 		"vertex",
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| 		"fragment",
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| 		"tesselation_control",
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| 		"tesselation_evaluation",
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| 		"compute",
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| 	};
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| 	String stage_code[RD::SHADER_STAGE_MAX];
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| 	int stages_found = 0;
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| 	HashMap<StringName, String> version_texts;
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| 
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| 	versions.clear();
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| 	base_error = "";
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| 
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| 	for (int lidx = 0; lidx < lines.size(); lidx++) {
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| 		String line = lines[lidx];
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| 
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| 		{
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| 			String ls = line.strip_edges();
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| 			if (ls.begins_with("#[") && ls.ends_with("]")) {
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| 				String section = ls.substr(2, ls.length() - 3).strip_edges();
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| 				if (section == "versions") {
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| 					if (stages_found) {
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| 						base_error = "Invalid shader file, #[versions] must be the first section found.";
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| 						break;
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| 					}
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| 					reading_versions = true;
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| 				} else {
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| 					for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
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| 						if (section == stage_str[i]) {
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| 							if (stage_found[i]) {
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| 								base_error = "Invalid shader file, stage appears twice: " + section;
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| 								break;
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| 							}
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| 
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| 							stage_found[i] = true;
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| 							stages_found++;
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| 
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| 							stage = RD::ShaderStage(i);
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| 							reading_versions = false;
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| 							break;
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| 						}
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| 					}
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| 
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| 					if (!base_error.is_empty()) {
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| 						break;
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| 					}
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| 				}
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| 
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| 				continue;
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| 			}
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| 		}
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| 
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| 		if (stage == RD::SHADER_STAGE_MAX && !line.strip_edges().is_empty()) {
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| 			line = line.strip_edges();
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| 			if (line.begins_with("//") || line.begins_with("/*")) {
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| 				continue; //assuming comment (single line)
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| 			}
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| 		}
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| 
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| 		if (reading_versions) {
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| 			String l = line.strip_edges();
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| 			if (!l.is_empty()) {
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| 				if (!l.contains("=")) {
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| 					base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
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| 					break;
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| 				}
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| 				if (!l.contains(";")) {
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| 					// We don't require a semicolon per se, but it's needed for clang-format to handle things properly.
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| 					base_error = "Missing `;` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
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| 					break;
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| 				}
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| 				Vector<String> slices = l.get_slice(";", 0).split("=");
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| 				String version = slices[0].strip_edges();
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| 				if (!version.is_valid_ascii_identifier()) {
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| 					base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
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| 					break;
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| 				}
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| 				String define = slices[1].strip_edges();
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| 				if (!define.begins_with("\"") || !define.ends_with("\"")) {
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| 					base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
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| 					break;
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| 				}
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| 				define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; // Add newline before and after just in case.
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| 
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| 				version_texts[version] = define + "\n" + p_defines;
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| 			}
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| 		} else {
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| 			if (stage == RD::SHADER_STAGE_MAX && !line.strip_edges().is_empty()) {
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| 				base_error = "Text was found that does not belong to a valid section: " + line;
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| 				break;
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| 			}
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| 
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| 			if (stage != RD::SHADER_STAGE_MAX) {
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| 				if (line.strip_edges().begins_with("#include")) {
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| 					if (p_include_func) {
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| 						//process include
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| 						String include = line.replace("#include", "").strip_edges();
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| 						if (!include.begins_with("\"") || !include.ends_with("\"")) {
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| 							base_error = "Malformed #include syntax, expected #include \"<path>\", found instead: " + include;
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| 							break;
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| 						}
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| 						include = include.substr(1, include.length() - 2).strip_edges();
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| 						String include_text = p_include_func(include, p_include_func_userdata);
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| 						if (!include_text.is_empty()) {
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| 							stage_code[stage] += "\n" + include_text + "\n";
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| 						} else {
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| 							base_error = "#include failed for file '" + include + "'";
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| 						}
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| 					} else {
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| 						base_error = "#include used, but no include function provided.";
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| 					}
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| 				} else {
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| 					stage_code[stage] += line + "\n";
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	if (base_error.is_empty()) {
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| 		if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
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| 			ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present.");
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| 		}
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| 
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| 		if (version_texts.is_empty()) {
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| 			version_texts[""] = ""; //make sure a default version exists
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| 		}
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| 
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| 		bool errors_found = false;
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| 
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| 		/* STEP 2, Compile the versions, add to shader file */
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| 
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| 		for (const KeyValue<StringName, String> &E : version_texts) {
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| 			Ref<RDShaderSPIRV> bytecode;
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| 			bytecode.instantiate();
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| 
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| 			for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
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| 				String code = stage_code[i];
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| 				if (code.is_empty()) {
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| 					continue;
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| 				}
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| 				code = code.replace("VERSION_DEFINES", E.value);
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| 				String error;
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| 				Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
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| 				bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
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| 				if (!error.is_empty()) {
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| 					error += String() + "\n\nStage '" + stage_str[i] + "' source code: \n\n";
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| 					Vector<String> sclines = code.split("\n");
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| 					for (int j = 0; j < sclines.size(); j++) {
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| 						error += itos(j + 1) + "\t\t" + sclines[j] + "\n";
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| 					}
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| 					errors_found = true;
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| 				}
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| 				bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
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| 			}
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| 
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| 			set_bytecode(bytecode, E.key);
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| 		}
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| 
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| 		return errors_found ? ERR_PARSE_ERROR : OK;
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| 	} else {
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| 		return ERR_PARSE_ERROR;
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| 	}
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| }
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