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			Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
		
			
				
	
	
		
			238 lines
		
	
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			238 lines
		
	
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  performance.cpp                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "performance.h"
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| 
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| #include "core/message_queue.h"
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| #include "core/os/os.h"
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| #include "scene/main/node.h"
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| #include "scene/main/scene_tree.h"
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| #include "servers/audio_server.h"
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| #include "servers/physics_server_2d.h"
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| #include "servers/physics_server_3d.h"
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| #include "servers/rendering_server.h"
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| 
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| Performance *Performance::singleton = nullptr;
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| 
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| void Performance::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("get_monitor", "monitor"), &Performance::get_monitor);
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| 
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| 	BIND_ENUM_CONSTANT(TIME_FPS);
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| 	BIND_ENUM_CONSTANT(TIME_PROCESS);
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| 	BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS);
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| 	BIND_ENUM_CONSTANT(MEMORY_STATIC);
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| 	BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
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| 	BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
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| 	BIND_ENUM_CONSTANT(OBJECT_COUNT);
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| 	BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
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| 	BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
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| 	BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT);
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| 	BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME);
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| 	BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME);
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| 	BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
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| 	BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
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| 	BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
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| 	BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
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| 	BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
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| 	BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
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| 	BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
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| 	BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
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| 	BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
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| 	BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
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| 	BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
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| 	BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
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| 	BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
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| 	BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
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| 	BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
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| 
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| 	BIND_ENUM_CONSTANT(MONITOR_MAX);
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| }
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| 
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| float Performance::_get_node_count() const {
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| 	MainLoop *ml = OS::get_singleton()->get_main_loop();
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| 	SceneTree *sml = Object::cast_to<SceneTree>(ml);
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| 	if (!sml) {
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| 		return 0;
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| 	}
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| 	return sml->get_node_count();
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| }
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| 
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| String Performance::get_monitor_name(Monitor p_monitor) const {
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| 	ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String());
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| 	static const char *names[MONITOR_MAX] = {
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| 
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| 		"time/fps",
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| 		"time/process",
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| 		"time/physics_process",
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| 		"memory/static",
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| 		"memory/static_max",
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| 		"memory/msg_buf_max",
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| 		"object/objects",
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| 		"object/resources",
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| 		"object/nodes",
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| 		"object/orphan_nodes",
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| 		"raster/objects_drawn",
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| 		"raster/vertices_drawn",
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| 		"raster/mat_changes",
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| 		"raster/shader_changes",
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| 		"raster/surface_changes",
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| 		"raster/draw_calls",
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| 		"video/video_mem",
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| 		"video/texture_mem",
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| 		"video/vertex_mem",
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| 		"video/video_mem_max",
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| 		"physics_2d/active_objects",
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| 		"physics_2d/collision_pairs",
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| 		"physics_2d/islands",
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| 		"physics_3d/active_objects",
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| 		"physics_3d/collision_pairs",
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| 		"physics_3d/islands",
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| 		"audio/output_latency",
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| 
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| 	};
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| 
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| 	return names[p_monitor];
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| }
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| 
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| float Performance::get_monitor(Monitor p_monitor) const {
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| 	switch (p_monitor) {
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| 		case TIME_FPS:
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| 			return Engine::get_singleton()->get_frames_per_second();
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| 		case TIME_PROCESS:
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| 			return _process_time;
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| 		case TIME_PHYSICS_PROCESS:
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| 			return _physics_process_time;
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| 		case MEMORY_STATIC:
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| 			return Memory::get_mem_usage();
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| 		case MEMORY_STATIC_MAX:
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| 			return Memory::get_mem_max_usage();
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| 		case MEMORY_MESSAGE_BUFFER_MAX:
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| 			return MessageQueue::get_singleton()->get_max_buffer_usage();
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| 		case OBJECT_COUNT:
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| 			return ObjectDB::get_object_count();
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| 		case OBJECT_RESOURCE_COUNT:
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| 			return ResourceCache::get_cached_resource_count();
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| 		case OBJECT_NODE_COUNT:
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| 			return _get_node_count();
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| 		case OBJECT_ORPHAN_NODE_COUNT:
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| 			return Node::orphan_node_count;
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| 		case RENDER_OBJECTS_IN_FRAME:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_OBJECTS_IN_FRAME);
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| 		case RENDER_VERTICES_IN_FRAME:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_VERTICES_IN_FRAME);
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| 		case RENDER_MATERIAL_CHANGES_IN_FRAME:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
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| 		case RENDER_SHADER_CHANGES_IN_FRAME:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
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| 		case RENDER_SURFACE_CHANGES_IN_FRAME:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
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| 		case RENDER_DRAW_CALLS_IN_FRAME:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
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| 		case RENDER_VIDEO_MEM_USED:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_VIDEO_MEM_USED);
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| 		case RENDER_TEXTURE_MEM_USED:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED);
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| 		case RENDER_VERTEX_MEM_USED:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_VERTEX_MEM_USED);
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| 		case RENDER_USAGE_VIDEO_MEM_TOTAL:
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| 			return RS::get_singleton()->get_render_info(RS::INFO_USAGE_VIDEO_MEM_TOTAL);
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| 		case PHYSICS_2D_ACTIVE_OBJECTS:
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| 			return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS);
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| 		case PHYSICS_2D_COLLISION_PAIRS:
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| 			return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_COLLISION_PAIRS);
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| 		case PHYSICS_2D_ISLAND_COUNT:
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| 			return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ISLAND_COUNT);
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| 		case PHYSICS_3D_ACTIVE_OBJECTS:
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| 			return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ACTIVE_OBJECTS);
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| 		case PHYSICS_3D_COLLISION_PAIRS:
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| 			return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_COLLISION_PAIRS);
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| 		case PHYSICS_3D_ISLAND_COUNT:
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| 			return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ISLAND_COUNT);
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| 		case AUDIO_OUTPUT_LATENCY:
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| 			return AudioServer::get_singleton()->get_output_latency();
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| 
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| 		default: {
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| 		}
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const {
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| 	ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, MONITOR_TYPE_QUANTITY);
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| 	// ugly
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| 	static const MonitorType types[MONITOR_MAX] = {
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| 
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_TIME,
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| 		MONITOR_TYPE_TIME,
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| 		MONITOR_TYPE_MEMORY,
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| 		MONITOR_TYPE_MEMORY,
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| 		MONITOR_TYPE_MEMORY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_MEMORY,
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| 		MONITOR_TYPE_MEMORY,
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| 		MONITOR_TYPE_MEMORY,
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| 		MONITOR_TYPE_MEMORY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_QUANTITY,
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| 		MONITOR_TYPE_TIME,
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| 
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| 	};
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| 
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| 	return types[p_monitor];
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| }
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| 
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| void Performance::set_process_time(float p_pt) {
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| 	_process_time = p_pt;
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| }
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| 
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| void Performance::set_physics_process_time(float p_pt) {
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| 	_physics_process_time = p_pt;
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| }
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| 
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| Performance::Performance() {
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| 	_process_time = 0;
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| 	_physics_process_time = 0;
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| 	singleton = this;
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| }
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