godot/scene
2024-12-10 11:00:13 +02:00
..
2d Hide NavigationRegion2D debug instance instead of free it, and hide it when navigation_polygon is set to null. 2024-12-04 17:58:12 +08:00
3d Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
audio Merge pull request #95711 from TokageItLab/warn-oneshot-prop 2024-11-22 14:54:30 -06:00
debugger Fix for RuntimeNodeSelect selection_list showing up as an orphaned node when editor is open during runtime 2024-12-04 11:22:12 -05:00
gui [macOS, Windows] Add support for excluding windows from a screenshot. 2024-12-10 11:00:13 +02:00
main [macOS, Windows] Add support for excluding windows from a screenshot. 2024-12-10 11:00:13 +02:00
resources Merge pull request #91604 from nongvantinh/implement-7946 2024-12-09 14:33:29 -06:00
theme Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h Move singleton StringName definitions to header 2024-12-06 13:43:31 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00