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a_star.cpp
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AStar: add bool has_point(id)
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2017-07-14 22:14:37 +02:00 |
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a_star.h
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AStar: add bool has_point(id)
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2017-07-14 22:14:37 +02:00 |
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aabb.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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aabb.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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bsp_tree.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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bsp_tree.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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camera_matrix.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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camera_matrix.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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face3.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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face3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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geometry.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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geometry.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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math_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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math_2d.h
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added grow functions to Rect2
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2017-06-17 12:04:49 +02:00 |
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math_defs.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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math_funcs.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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math_funcs.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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matrix3.cpp
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Display the Y angle properly when rotating from gizmo, partially helps #1479
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2017-08-13 20:29:46 +02:00 |
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matrix3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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octree.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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plane.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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plane.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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quat.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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quat.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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quick_hull.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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quick_hull.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-02 22:28:28 +01:00 |
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transform.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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transform.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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triangle_mesh.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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triangle_mesh.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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triangulate.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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triangulate.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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vector3.cpp
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Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
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2017-06-30 23:32:13 +02:00 |
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vector3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |