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			30 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1">
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	<brief_description>
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		Input event type for screen touch events.
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		(only available on mobile devices)
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	</brief_description>
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	<description>
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		Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
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	</description>
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	<tutorials>
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		<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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	</tutorials>
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	<demos>
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	</demos>
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	<methods>
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	</methods>
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	<members>
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		<member name="index" type="int" setter="set_index" getter="get_index">
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			Touch index in the case of a multi-touch event. One index = one finger.
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		</member>
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		<member name="position" type="Vector2" setter="set_position" getter="get_position">
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			Touch position.
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		</member>
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		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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			If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
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		</member>
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	</members>
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	<constants>
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	</constants>
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</class>
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