godot/modules/zip/doc_classes/ZIPPacker.xml
2025-06-15 01:36:10 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ZIPPacker" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Allows the creation of ZIP files.
</brief_description>
<description>
This class implements a writer that allows storing the multiple blobs in a ZIP archive. See also [ZIPReader] and [PCKPacker].
[codeblock]
# Create a ZIP archive with a single file at its root.
func write_zip_file():
var writer = ZIPPacker.new()
var err = writer.open("user://archive.zip")
if err != OK:
return err
writer.start_file("hello.txt")
writer.write_file("Hello World".to_utf8_buffer())
writer.close_file()
writer.close()
return OK
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="close">
<return type="int" enum="Error" />
<description>
Closes the underlying resources used by this instance.
</description>
</method>
<method name="close_file">
<return type="int" enum="Error" />
<description>
Stops writing to a file within the archive.
It will fail if there is no open file.
</description>
</method>
<method name="open">
<return type="int" enum="Error" />
<param index="0" name="path" type="String" />
<param index="1" name="append" type="int" enum="ZIPPacker.ZipAppend" default="0" />
<description>
Opens a zip file for writing at the given path using the specified write mode.
This must be called before everything else.
</description>
</method>
<method name="start_file">
<return type="int" enum="Error" />
<param index="0" name="path" type="String" />
<description>
Starts writing to a file within the archive. Only one file can be written at the same time.
Must be called after [method open].
</description>
</method>
<method name="write_file">
<return type="int" enum="Error" />
<param index="0" name="data" type="PackedByteArray" />
<description>
Write the given [param data] to the file.
Needs to be called after [method start_file].
</description>
</method>
</methods>
<members>
<member name="compression_level" type="int" setter="set_compression_level" getter="get_compression_level" default="-1">
The compression level used when [method start_file] is called. Use [enum ZIPPacker.CompressionLevel] as a reference.
</member>
</members>
<constants>
<constant name="APPEND_CREATE" value="0" enum="ZipAppend">
Create a new zip archive at the given path.
</constant>
<constant name="APPEND_CREATEAFTER" value="1" enum="ZipAppend">
Append a new zip archive to the end of the already existing file at the given path.
</constant>
<constant name="APPEND_ADDINZIP" value="2" enum="ZipAppend">
Add new files to the existing zip archive at the given path.
</constant>
<constant name="COMPRESSION_DEFAULT" value="-1" enum="CompressionLevel">
Start a file with the default Deflate compression level ([code]6[/code]). This is a good compromise between speed and file size.
</constant>
<constant name="COMPRESSION_NONE" value="0" enum="CompressionLevel">
Start a file with no compression. This is also known as the "Store" compression mode and is the fastest method of packing files inside a ZIP archive. Consider using this mode for files that are already compressed (such as JPEG, PNG, MP3, or Ogg Vorbis files).
</constant>
<constant name="COMPRESSION_FAST" value="1" enum="CompressionLevel">
Start a file with the fastest Deflate compression level ([code]1[/code]). This is fast to compress, but results in larger file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level.
</constant>
<constant name="COMPRESSION_BEST" value="9" enum="CompressionLevel">
Start a file with the best Deflate compression level ([code]9[/code]). This is slow to compress, but results in smaller file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level.
</constant>
</constants>
</class>