godot/drivers/gles3/storage
2025-11-12 16:34:43 +01:00
..
config.cpp Add all PowerVR devices to the ban list for disabling the transform feedback shader cache 2025-10-18 10:28:25 -07:00
config.h Merge pull request #97151 from devloglogan/motion-vectors 2025-10-03 12:01:10 -05:00
light_storage.cpp Ensure reflection atlas is valid before rendering 2025-10-07 22:05:22 -07:00
light_storage.h Prompt editor restart when reflection probe size is updated 2025-09-29 18:35:34 -07:00
material_storage.cpp Allow editing editor settings from project manager 2025-11-12 16:34:43 +01:00
material_storage.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
mesh_storage.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
mesh_storage.h Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
particles_storage.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
particles_storage.h Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
render_scene_buffers_gles3.cpp Merge pull request #110915 from Kaleb-Reid/compat-clear-buffers 2025-10-06 14:34:04 -05:00
render_scene_buffers_gles3.h Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp OpenXR: Fix resizing viewports used by OpenXRCompositionLayer 2025-10-30 17:40:52 -05:00
texture_storage.h Compatibility: Set GL_TEXTURE_MAX_LEVEL to the number of mipmaps 2025-10-23 18:46:47 +02:00
utilities.cpp BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00