mirror of
https://github.com/godotengine/godot.git
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-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript |
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| .. | ||
| shaders | ||
| rasterizer_gles2.cpp | ||
| rasterizer_gles2.h | ||
| rasterizer_instance_gles2.cpp | ||
| rasterizer_instance_gles2.h | ||
| SCsub | ||
| shader_compiler_gles2.cpp | ||
| shader_compiler_gles2.h | ||
| shader_gles2.cpp | ||
| shader_gles2.h | ||