godot/modules/navigation/3d
A Thousand Ships a1846b27ea
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
godot_navigation_server_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
godot_navigation_server_3d.h Change navigation map synchronization to an async process 2024-12-22 02:03:59 +01:00
nav_base_iteration_3d.h Change navigation map synchronization to an async process 2024-12-22 02:03:59 +01:00
nav_map_builder_3d.cpp Change navigation map synchronization to an async process 2024-12-22 02:03:59 +01:00
nav_map_builder_3d.h Change navigation map synchronization to an async process 2024-12-22 02:03:59 +01:00
nav_map_iteration_3d.h Change navigation map synchronization to an async process 2024-12-22 02:03:59 +01:00
nav_mesh_generator_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
nav_mesh_generator_3d.h Add navigation source geometry parser callbacks 2024-04-19 12:10:57 +02:00
nav_mesh_queries_3d.cpp Change navigation map synchronization to an async process 2024-12-22 02:03:59 +01:00
nav_mesh_queries_3d.h Change navigation map synchronization to an async process 2024-12-22 02:03:59 +01:00
nav_region_iteration_3d.h Change navigation map synchronization to an async process 2024-12-22 02:03:59 +01:00
navigation_mesh_generator.cpp Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
navigation_mesh_generator.h Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00