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			422 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  texture_button.cpp                                                    */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "texture_button.h"
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| 
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| #include "core/typedefs.h"
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| 
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| Size2 TextureButton::get_minimum_size() const {
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| 	Size2 rscale = Control::get_minimum_size();
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| 
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| 	if (!ignore_texture_size) {
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| 		if (normal.is_null()) {
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| 			if (pressed.is_null()) {
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| 				if (hover.is_null()) {
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| 					if (click_mask.is_null()) {
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| 						rscale = Size2();
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| 					} else {
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| 						rscale = click_mask->get_size();
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| 					}
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| 				} else {
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| 					rscale = hover->get_size();
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| 				}
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| 			} else {
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| 				rscale = pressed->get_size();
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| 			}
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| 
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| 		} else {
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| 			rscale = normal->get_size();
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| 		}
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| 	}
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| 
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| 	return rscale.abs();
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| }
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| 
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| bool TextureButton::has_point(const Point2 &p_point) const {
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| 	if (click_mask.is_valid()) {
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| 		Point2 point = p_point;
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| 		Rect2 rect;
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| 		Size2 mask_size = click_mask->get_size();
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| 
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| 		if (!_position_rect.has_area()) {
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| 			rect.size = mask_size;
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| 		} else if (_tile) {
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| 			// if the stretch mode is tile we offset the point to keep it inside the mask size
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| 			rect.size = mask_size;
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| 			if (_position_rect.has_point(point)) {
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| 				int cols = (int)Math::ceil(_position_rect.size.x / mask_size.x);
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| 				int rows = (int)Math::ceil(_position_rect.size.y / mask_size.y);
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| 				int col = (int)(point.x / mask_size.x) % cols;
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| 				int row = (int)(point.y / mask_size.y) % rows;
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| 				point.x -= mask_size.x * col;
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| 				point.y -= mask_size.y * row;
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| 			}
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| 		} else {
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| 			// we need to transform the point from our scaled / translated image back to our mask image
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| 			Point2 ofs = _position_rect.position;
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| 			Size2 scale = mask_size / _position_rect.size;
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| 
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| 			switch (stretch_mode) {
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| 				case STRETCH_KEEP_ASPECT_COVERED: {
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| 					// if the stretch mode is aspect covered the image uses a texture region so we need to take that into account
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| 					float min = MIN(scale.x, scale.y);
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| 					scale.x = min;
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| 					scale.y = min;
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| 					ofs -= _texture_region.position / min;
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| 				} break;
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| 				default: {
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| 					// FIXME: Why a switch if we only handle one enum value?
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| 				}
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| 			}
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| 
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| 			// offset and scale the new point position to adjust it to the bitmask size
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| 			point -= ofs;
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| 			point *= scale;
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| 
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| 			// finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size
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| 			rect.position = _texture_region.position.maxf(0);
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| 			rect.size = mask_size.min(_texture_region.size);
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| 		}
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| 
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| 		if (!rect.has_point(point)) {
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| 			return false;
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| 		}
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| 
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| 		Point2i p = point;
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| 		return click_mask->get_bitv(p);
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| 	}
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| 
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| 	return Control::has_point(p_point);
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| }
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| 
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| void TextureButton::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_DRAW: {
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| 			DrawMode draw_mode = get_draw_mode();
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| 
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| 			Ref<Texture2D> texdraw;
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| 
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| 			switch (draw_mode) {
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| 				case DRAW_NORMAL: {
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| 					if (normal.is_valid()) {
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| 						texdraw = normal;
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| 					}
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| 				} break;
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| 				case DRAW_HOVER_PRESSED:
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| 				case DRAW_PRESSED: {
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| 					if (pressed.is_null()) {
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| 						if (hover.is_null()) {
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| 							if (normal.is_valid()) {
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| 								texdraw = normal;
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| 							}
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| 						} else {
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| 							texdraw = hover;
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| 						}
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| 
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| 					} else {
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| 						texdraw = pressed;
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| 					}
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| 				} break;
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| 				case DRAW_HOVER: {
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| 					if (hover.is_null()) {
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| 						if (pressed.is_valid() && is_pressed()) {
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| 							texdraw = pressed;
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| 						} else if (normal.is_valid()) {
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| 							texdraw = normal;
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| 						}
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| 					} else {
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| 						texdraw = hover;
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| 					}
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| 				} break;
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| 				case DRAW_DISABLED: {
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| 					if (disabled.is_null()) {
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| 						if (normal.is_valid()) {
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| 							texdraw = normal;
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| 						}
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| 					} else {
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| 						texdraw = disabled;
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| 					}
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| 				} break;
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| 			}
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| 
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| 			Point2 ofs;
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| 			Size2 size;
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| 			bool draw_focus = (has_focus() && focused.is_valid());
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| 
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| 			// If no other texture is valid, try using focused texture.
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| 			bool draw_focus_only = draw_focus && texdraw.is_null();
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| 			if (draw_focus_only) {
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| 				texdraw = focused;
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| 			}
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| 
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| 			if (texdraw.is_valid() || click_mask.is_valid()) {
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| 				const Size2 texdraw_size = texdraw.is_valid() ? texdraw->get_size() : Size2(click_mask->get_size());
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| 
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| 				size = texdraw_size;
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| 				_texture_region = Rect2(Point2(), texdraw_size);
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| 				_tile = false;
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| 				switch (stretch_mode) {
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| 					case STRETCH_KEEP:
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| 						break;
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| 					case STRETCH_SCALE:
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| 						size = get_size();
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| 						break;
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| 					case STRETCH_TILE:
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| 						size = get_size();
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| 						_tile = true;
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| 						break;
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| 					case STRETCH_KEEP_CENTERED:
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| 						ofs = (get_size() - texdraw_size) / 2;
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| 						break;
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| 					case STRETCH_KEEP_ASPECT_CENTERED:
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| 					case STRETCH_KEEP_ASPECT: {
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| 						Size2 _size = get_size();
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| 						float tex_width = texdraw_size.width * _size.height / texdraw_size.height;
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| 						float tex_height = _size.height;
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| 
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| 						if (tex_width > _size.width) {
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| 							tex_width = _size.width;
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| 							tex_height = texdraw_size.height * tex_width / texdraw_size.width;
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| 						}
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| 
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| 						if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
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| 							ofs.x = (_size.width - tex_width) / 2;
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| 							ofs.y = (_size.height - tex_height) / 2;
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| 						}
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| 						size.width = tex_width;
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| 						size.height = tex_height;
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| 					} break;
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| 					case STRETCH_KEEP_ASPECT_COVERED: {
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| 						size = get_size();
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| 						Size2 scale_size = size / texdraw_size;
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| 						float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
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| 						Size2 scaled_tex_size = texdraw_size * scale;
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| 						Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
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| 						_texture_region = Rect2(ofs2, size / scale);
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| 					} break;
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| 				}
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| 
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| 				_position_rect = Rect2(ofs, size);
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| 
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| 				size.width *= hflip ? -1.0f : 1.0f;
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| 				size.height *= vflip ? -1.0f : 1.0f;
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| 
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| 				if (draw_focus_only) {
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| 					// Do nothing, we only needed to calculate the rectangle.
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| 				} else if (texdraw.is_valid()) {
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| 					if (_tile) {
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| 						draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
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| 					} else {
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| 						draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
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| 					}
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| 				}
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| 			} else {
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| 				_position_rect = Rect2();
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| 			}
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| 
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| 			if (draw_focus) {
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| 				draw_texture_rect(focused, Rect2(ofs, size), false);
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| 			};
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| 		} break;
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| 	}
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| }
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| 
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| void TextureButton::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TextureButton::set_texture_normal);
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| 	ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TextureButton::set_texture_pressed);
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| 	ClassDB::bind_method(D_METHOD("set_texture_hover", "texture"), &TextureButton::set_texture_hover);
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| 	ClassDB::bind_method(D_METHOD("set_texture_disabled", "texture"), &TextureButton::set_texture_disabled);
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| 	ClassDB::bind_method(D_METHOD("set_texture_focused", "texture"), &TextureButton::set_texture_focused);
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| 	ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
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| 	ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
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| 	ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
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| 	ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h);
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| 	ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h);
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| 	ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v);
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| 	ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_texture_normal"), &TextureButton::get_texture_normal);
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| 	ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TextureButton::get_texture_pressed);
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| 	ClassDB::bind_method(D_METHOD("get_texture_hover"), &TextureButton::get_texture_hover);
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| 	ClassDB::bind_method(D_METHOD("get_texture_disabled"), &TextureButton::get_texture_disabled);
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| 	ClassDB::bind_method(D_METHOD("get_texture_focused"), &TextureButton::get_texture_focused);
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| 	ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
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| 	ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
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| 	ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
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| 
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| 	ADD_GROUP("Textures", "texture_");
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal");
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_hover", "get_texture_hover");
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_disabled", "get_texture_disabled");
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_focused", "get_texture_focused");
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v");
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| 
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| 	BIND_ENUM_CONSTANT(STRETCH_SCALE);
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| 	BIND_ENUM_CONSTANT(STRETCH_TILE);
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| 	BIND_ENUM_CONSTANT(STRETCH_KEEP);
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| 	BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED);
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| 	BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT);
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| 	BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
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| 	BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
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| }
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| 
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| void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) {
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| 	_set_texture(&normal, p_normal);
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| }
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| 
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| void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) {
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| 	_set_texture(&pressed, p_pressed);
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| }
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| 
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| void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) {
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| 	_set_texture(&hover, p_hover);
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| }
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| 
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| void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) {
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| 	_set_texture(&disabled, p_disabled);
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| }
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| 
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| void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
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| 	if (click_mask == p_click_mask) {
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| 		return;
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| 	}
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| 	click_mask = p_click_mask;
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| 	_texture_changed();
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| }
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| 
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| Ref<Texture2D> TextureButton::get_texture_normal() const {
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| 	return normal;
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| }
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| 
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| Ref<Texture2D> TextureButton::get_texture_pressed() const {
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| 	return pressed;
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| }
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| 
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| Ref<Texture2D> TextureButton::get_texture_hover() const {
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| 	return hover;
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| }
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| 
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| Ref<Texture2D> TextureButton::get_texture_disabled() const {
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| 	return disabled;
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| }
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| 
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| Ref<BitMap> TextureButton::get_click_mask() const {
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| 	return click_mask;
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| }
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| 
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| Ref<Texture2D> TextureButton::get_texture_focused() const {
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| 	return focused;
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| }
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| 
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| void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) {
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| 	_set_texture(&focused, p_focused);
 | |
| }
 | |
| 
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| void TextureButton::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) {
 | |
| 	DEV_ASSERT(p_destination);
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| 	Ref<Texture2D> &destination = *p_destination;
 | |
| 	if (destination == p_texture) {
 | |
| 		return;
 | |
| 	}
 | |
| 	if (destination.is_valid()) {
 | |
| 		destination->disconnect_changed(callable_mp(this, &TextureButton::_texture_changed));
 | |
| 	}
 | |
| 	destination = p_texture;
 | |
| 	if (destination.is_valid()) {
 | |
| 		// Pass `CONNECT_REFERENCE_COUNTED` to avoid early disconnect in case the same texture is assigned to different "slots".
 | |
| 		destination->connect_changed(callable_mp(this, &TextureButton::_texture_changed), CONNECT_REFERENCE_COUNTED);
 | |
| 	}
 | |
| 	_texture_changed();
 | |
| }
 | |
| 
 | |
| void TextureButton::_texture_changed() {
 | |
| 	queue_redraw();
 | |
| 	update_minimum_size();
 | |
| }
 | |
| 
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| bool TextureButton::get_ignore_texture_size() const {
 | |
| 	return ignore_texture_size;
 | |
| }
 | |
| 
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| void TextureButton::set_ignore_texture_size(bool p_ignore) {
 | |
| 	if (ignore_texture_size == p_ignore) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	ignore_texture_size = p_ignore;
 | |
| 	update_minimum_size();
 | |
| 	queue_redraw();
 | |
| }
 | |
| 
 | |
| void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) {
 | |
| 	if (stretch_mode == p_stretch_mode) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	stretch_mode = p_stretch_mode;
 | |
| 	queue_redraw();
 | |
| }
 | |
| 
 | |
| TextureButton::StretchMode TextureButton::get_stretch_mode() const {
 | |
| 	return stretch_mode;
 | |
| }
 | |
| 
 | |
| void TextureButton::set_flip_h(bool p_flip) {
 | |
| 	if (hflip == p_flip) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	hflip = p_flip;
 | |
| 	queue_redraw();
 | |
| }
 | |
| 
 | |
| bool TextureButton::is_flipped_h() const {
 | |
| 	return hflip;
 | |
| }
 | |
| 
 | |
| void TextureButton::set_flip_v(bool p_flip) {
 | |
| 	if (vflip == p_flip) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	vflip = p_flip;
 | |
| 	queue_redraw();
 | |
| }
 | |
| 
 | |
| bool TextureButton::is_flipped_v() const {
 | |
| 	return vflip;
 | |
| }
 | |
| 
 | |
| TextureButton::TextureButton() {}
 | 
