mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	|  364f916f3f Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. | ||
|---|---|---|
| .. | ||
| dynwrappers | ||
| detect_prime_x11.cpp | ||
| detect_prime_x11.h | ||
| display_server_x11.cpp | ||
| display_server_x11.h | ||
| gl_manager_x11.cpp | ||
| gl_manager_x11.h | ||
| gl_manager_x11_egl.cpp | ||
| gl_manager_x11_egl.h | ||
| key_mapping_x11.cpp | ||
| key_mapping_x11.h | ||
| rendering_context_driver_vulkan_x11.cpp | ||
| rendering_context_driver_vulkan_x11.h | ||
| SCsub | ||