godot/servers
Stuart Carnie a281e91c5a Metal: Fix texture_get_data other linear formats
Introduce a specialised `texture_get_data` for `RenderDeviceDriver`,
which can retrieve the texture data from the GPU driver for shared
textures (`TEXTURE_USAGE_CPU_READ_BIT`).

Closes #108115
2025-10-16 06:46:51 +11:00
..
audio Move server files into their subfolders 2025-09-30 19:39:39 -07:00
camera Emit format_changed on CameraFeed datatype change 2025-10-13 00:26:29 +08:00
debugger Move server files into their subfolders 2025-09-30 19:39:39 -07:00
display Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
movie_writer Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
navigation_2d Fix 2D debug templates linking 2025-10-05 04:22:49 +03:00
navigation_3d Fix 2D debug templates linking 2025-10-05 04:22:49 +03:00
physics_2d Fix 2D debug templates linking 2025-10-05 04:22:49 +03:00
physics_3d Fix 2D debug templates linking 2025-10-05 04:22:49 +03:00
rendering Metal: Fix texture_get_data other linear formats 2025-10-16 06:46:51 +11:00
text Core: Cleanup headers in core/config 2025-10-06 09:20:56 -05:00
xr Make XRPose only set name on creation, instead of on every update. 2025-10-11 20:24:23 -05:00
nav_heap.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
register_server_types.cpp Reorder registration of types, to register supertypes before subtypes. 2025-10-09 11:50:32 +02:00
register_server_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Fix 2D debug templates linking 2025-10-05 04:22:49 +03:00
server_wrap_mt_common.h Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00