godot/scene/2d
2025-03-21 10:29:18 -05:00
..
physics Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
animated_sprite_2d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
animated_sprite_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_listener_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_listener_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_player_2d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_2d.cpp Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
back_buffer_copy.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
back_buffer_copy.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_2d.cpp Camera2D code cleanup 2025-03-15 19:20:48 +01:00
camera_2d.h Camera2D code cleanup 2025-03-15 19:20:48 +01:00
canvas_group.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_group.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
canvas_modulate.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
canvas_modulate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
cpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_2d.cpp Merge pull request #103966 from rburing/fti_2d_particles_oops 2025-03-12 10:31:47 -05:00
cpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
gpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_2d.cpp Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
gpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
light_2d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
light_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
light_occluder_2d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
light_occluder_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
line_2d.cpp Prevent errors when Line2D has 0 length 2025-02-12 17:43:53 +01:00
line_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
line_builder.cpp Fix Line2D not rendering anything when total length is not computed 2025-02-14 19:00:35 +01:00
line_builder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
marker_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
marker_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
mesh_instance_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh_instance_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_agent_2d.cpp Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_agent_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_link_2d.cpp Add NavigationLink debug direction indicator 2025-01-02 01:07:26 +01:00
navigation_link_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_obstacle_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_obstacle_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_region_2d.cpp Core: Convert Math class to namespace 2025-03-21 10:29:18 -05:00
navigation_region_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
node_2d.cpp CPUParticles2D - Add ability to follow physics interpolated target 2025-01-24 14:13:20 +01:00
node_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_2d.cpp Fix editor parallax grid snap movement 2025-01-21 08:21:46 -05:00
parallax_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_background.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_layer.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
parallax_layer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
path_2d.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
polygon_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
polygon_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_transform_2d.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
remote_transform_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skeleton_2d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
skeleton_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_2d.cpp Sprite2D: Use correct name to hide region_filter_clip_enabled 2025-02-13 10:06:30 +11:00
sprite_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tile_map.compat.inc Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
tile_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tile_map_layer.cpp Core: Convert Math class to namespace 2025-03-21 10:29:18 -05:00
tile_map_layer.h Merge pull request #102662 from groud/chunk_tilemap_physics 2025-03-17 16:03:29 -05:00
touch_screen_button.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
touch_screen_button.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visible_on_screen_notifier_2d.cpp Fix incorrect guards in VisibleOnScreenNotifier2D 2025-03-21 14:08:02 +01:00
visible_on_screen_notifier_2d.h Fix incorrect guards in VisibleOnScreenNotifier2D 2025-03-21 14:08:02 +01:00