godot/scene/resources
2025-10-23 22:53:11 +02:00
..
2d Fix some compilation errors 2025-10-14 05:54:58 +08:00
3d Merge pull request #110378 from timothyqiu/rtl-preview 2025-10-16 12:48:05 -05:00
animated_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
animated_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
animation.h Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
animation_library.cpp Core: Add [[nodiscard]] to string-like classes 2025-05-06 12:23:41 -05:00
animation_library.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
atlas_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_polyphonic.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_wav.cpp Merge pull request #106636 from Ivorforce/dictionary-mutating-fix 2025-10-10 10:26:01 -05:00
audio_stream_wav.h Use 64-bit offset/loop points in AudioStreamWAV 2025-09-17 20:39:21 -03:00
bit_map.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bit_map.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bone_map.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
bone_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Merge pull request #89409 from aaronfranke/server-folders 2025-10-03 12:01:00 -05:00
camera_attributes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
camera_texture.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
canvas_item_material.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
canvas_item_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compositor.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
compositor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
compressed_texture.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
curve.cpp Show Curve3D point tilt in degrees in inspector 2025-05-19 20:42:07 +02:00
curve.h Remove rw_lock.h and rb_map.h includes from object.h. 2025-10-05 23:29:04 +02:00
curve_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
curve_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
dpi_texture.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
dpi_texture.h Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
environment.cpp Merge pull request #111897 from allenwp/environment-adj-prioritize-old-behaviour 2025-10-23 11:03:56 -05:00
environment.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
external_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
external_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
font.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
font.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
gradient.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
gradient.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
gradient_texture.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
image_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
image_texture.h Fix Resource deep duplicate sets image properties with invalid resources. 2025-09-05 22:16:20 +03:00
immediate_mesh.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
immediate_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_settings.cpp Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
label_settings.h Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
material.cpp Use correct ndc for proximity fade in Compatibility 2025-10-08 21:18:41 -07:00
material.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
mesh.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
multimesh.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
navigation_mesh.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
navigation_mesh.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
packed_scene.cpp Core: Sidestep GCC false-positive 2025-10-17 18:57:34 -05:00
packed_scene.h Remove VariantHasher and VariantComparator in favour of specializing HashMapHasherDefault and HashMapComparatorDefault. 2025-10-07 13:47:39 +02:00
particle_process_material.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
particle_process_material.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
placeholder_textures.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
placeholder_textures.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
portable_compressed_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resource_format_text.cpp Add unique Node IDs to support base and instantiated scene refactorings 2025-10-06 12:55:38 +02:00
resource_format_text.h Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
shader_include.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
shader_include.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
skeleton_profile.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
skeleton_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
sky.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
style_box.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_flat.cpp Adjust StyleBoxFlat antialiasing to account for Viewport oversampling 2025-10-23 22:53:11 +02:00
style_box_flat.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
style_box_line.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
style_box_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
surface_tool.cpp Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
surface_tool.h Update meshoptimizer to v0.25 2025-08-26 10:19:48 -07:00
syntax_highlighter.cpp Add missing dictionary and array type hints 2025-05-06 12:35:19 -07:00
syntax_highlighter.h Remove rw_lock.h and rb_map.h includes from object.h. 2025-10-05 23:29:04 +02:00
text_file.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
text_file.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_line.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_line.cpp Remove overrun code duplication 2025-09-23 16:08:46 +02:00
text_line.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
text_paragraph.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.cpp Remove overrun code duplication 2025-09-23 16:08:46 +02:00
text_paragraph.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
texture.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
texture_rd.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
texture_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme.cpp Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
theme.h Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
visual_shader.cpp Merge pull request #109021 from KoBeWi/visual_code 2025-10-10 10:26:11 -05:00
visual_shader.h Merge pull request #109021 from KoBeWi/visual_code 2025-10-10 10:26:11 -05:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
visual_shader_particle_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
world_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00