mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 0ba6048ad3
			
		
	
	
		0ba6048ad3
		
			
		
	
	
	
	
		
			
			Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
		
			
				
	
	
		
			11 lines
		
	
	
	
		
			199 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			199 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| @static_unload
 | |
| class_name StaticVariablesOther
 | |
| 
 | |
| static var perm := 0
 | |
| 
 | |
| static var prop := "Hello!":
 | |
| 	get: return prop + " suffix"
 | |
| 	set(value): prop = "prefix " + str(value)
 | |
| 
 | |
| func test():
 | |
| 	print("ok")
 |