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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			70 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		Playback control for [AnimationNodeStateMachine].
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| 	</brief_description>
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| 	<description>
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| 		Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
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| 		[b]Example:[/b]
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| 		[codeblock]
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| 		var state_machine = $AnimationTree.get("parameters/playback")
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| 		state_machine.travel("some_state")
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| 		[/codeblock]
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_current_node" qualifiers="const">
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| 			<return type="String">
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| 			</return>
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| 			<description>
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| 				Returns the currently playing animation state.
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| 			</description>
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| 		</method>
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| 		<method name="get_travel_path" qualifiers="const">
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| 			<return type="PoolStringArray">
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| 			</return>
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| 			<description>
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| 				Returns the current travel path as computed internally by the A* algorithm.
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| 			</description>
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| 		</method>
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| 		<method name="is_playing" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if an animation is playing.
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| 			</description>
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| 		</method>
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| 		<method name="start">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="node" type="String">
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| 			</argument>
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| 			<description>
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| 				Starts playing the given animation.
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| 			</description>
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| 		</method>
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| 		<method name="stop">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Stops the currently playing animation.
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| 			</description>
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| 		</method>
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| 		<method name="travel">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="to_node" type="String">
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| 			</argument>
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| 			<description>
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| 				Transitions from the current state to another one, following the shortest path.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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