mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="AudioEffectReverb" inherits="AudioEffect" version="3.2">
 | |
| 	<brief_description>
 | |
| 		Adds a reverberation audio effect to an Audio bus.
 | |
| 		Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5">
 | |
| 			Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
 | |
| 		</member>
 | |
| 		<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
 | |
| 			Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
 | |
| 		</member>
 | |
| 		<member name="hipass" type="float" setter="set_hpf" getter="get_hpf" default="0.0">
 | |
| 			High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
 | |
| 		</member>
 | |
| 		<member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback" default="0.4">
 | |
| 			Output percent of predelay. Value can range from 0 to 1.
 | |
| 		</member>
 | |
| 		<member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" default="150.0">
 | |
| 			Time between the original signal and the early reflections of the reverb signal, in milliseconds.
 | |
| 		</member>
 | |
| 		<member name="room_size" type="float" setter="set_room_size" getter="get_room_size" default="0.8">
 | |
| 			Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
 | |
| 		</member>
 | |
| 		<member name="spread" type="float" setter="set_spread" getter="get_spread" default="1.0">
 | |
| 			Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
 | |
| 		</member>
 | |
| 		<member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5">
 | |
| 			Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 |