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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			53 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CanvasLayer" inherits="Node" version="3.2">
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| 	<brief_description>
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| 		Canvas drawing layer.
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| 	</brief_description>
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| 	<description>
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| 		Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_canvas" qualifiers="const">
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| 			<return type="RID">
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| 			</return>
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| 			<description>
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| 				Returns the RID of the canvas used by this layer.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
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| 			The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
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| 		</member>
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| 		<member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
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| 			Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
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| 		</member>
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| 		<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
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| 			Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
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| 		</member>
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| 		<member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
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| 			Layer index for draw order. Lower values are drawn first.
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| 		</member>
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| 		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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| 			The layer's base offset.
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| 		</member>
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| 		<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
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| 			The layer's rotation in radians.
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| 		</member>
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| 		<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0">
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| 			The layer's rotation in degrees.
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| 		</member>
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| 		<member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )">
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| 			The layer's scale.
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| 		</member>
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| 		<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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| 			The layer's transform.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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