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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CollisionPolygon" inherits="Spatial" version="3.2">
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| 	<brief_description>
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| 		Editor-only class for defining a collision polygon in 3D space.
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| 	</brief_description>
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| 	<description>
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| 		Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
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| 			Length that the resulting collision extends in either direction perpendicular to its polygon.
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| 		</member>
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| 		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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| 			If [code]true[/code], no collision will be produced.
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| 		</member>
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| 		<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array(  )">
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| 			Array of vertices which define the polygon.
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| 			[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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