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	 d56b9d5ebf
			
		
	
	
		d56b9d5ebf
		
	
	
	
	
		
			
			This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.
(cherry picked from commit 2919fc7317)
		
	
			
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="DynamicFontData" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		Used with [DynamicFont] to describe the location of a font file.
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| 	</brief_description>
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| 	<description>
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| 		Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
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| 			If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
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| 		</member>
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| 		<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="""">
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| 			The path to the vector font file.
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| 		</member>
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| 		<member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting" default="2">
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| 			The font hinting mode used by FreeType. See [enum Hinting] for options.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="HINTING_NONE" value="0" enum="Hinting">
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| 			Disables font hinting (smoother but less crisp).
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| 		</constant>
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| 		<constant name="HINTING_LIGHT" value="1" enum="Hinting">
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| 			Use the light font hinting mode.
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| 		</constant>
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| 		<constant name="HINTING_NORMAL" value="2" enum="Hinting">
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| 			Use the default font hinting mode (crisper but less smooth).
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| 		</constant>
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| 	</constants>
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| </class>
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