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			36 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="3.2">
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| 	<brief_description>
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| 		FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
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| 	</brief_description>
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| 	<description>
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| 		This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
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| 		If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
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| 		[codeblock]
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| 		- Smoothing Groups
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| 		- Smooth Mesh
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| 		- Triangluate (for meshes with blend shapes)
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| 		- Bake Animation
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| 		- Resample All
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| 		- Deformed Models
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| 		- Skins
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| 		- Blend Shapes
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| 		- Curve Filters
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| 		- Constant Key Reducer
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| 		- Auto Tangents Only
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| 		- *Do not check* Constraints (as it will break the file)
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| 		- Can check Embed Media (embeds textures into the exported FBX file)
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| 		  - Note that when importing embedded media, the texture and mesh will be a single immutable file.
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| 		  - You will have to re-export then re-import the FBX if the texture has changed.
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| 		- Units: Centimeters
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| 		- Up Axis: Y
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| 		- Binary format in FBX 2017
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| 		[/codeblock]
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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