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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			58 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="EditorScenePostImport" inherits="Reference" version="3.2">
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| 	<brief_description>
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| 		Post-processes scenes after import.
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| 	</brief_description>
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| 	<description>
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| 		Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
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| 		The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
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| 		[codeblock]
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| 		tool # Needed so it runs in editor
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| 		extends EditorScenePostImport
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| 
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| 		# This sample changes all node names
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| 
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| 		# Called right after the scene is imported and gets the root node
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| 		func post_import(scene):
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| 		    # Change all node names to "modified_[oldnodename]"
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| 		    iterate(scene)
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| 		    return scene # Remember to return the imported scene
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| 
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| 		func iterate(node):
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| 		    if node != null:
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| 		        node.name = "modified_" + node.name
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| 		        for child in node.get_children():
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| 		            iterate(child)
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| 		[/codeblock]
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_source_file" qualifiers="const">
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| 			<return type="String">
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| 			</return>
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| 			<description>
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| 				Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
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| 			</description>
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| 		</method>
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| 		<method name="get_source_folder" qualifiers="const">
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| 			<return type="String">
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| 			</return>
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| 			<description>
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| 				Returns the resource folder the imported scene file is located in.
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| 			</description>
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| 		</method>
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| 		<method name="post_import" qualifiers="virtual">
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| 			<return type="Object">
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| 			</return>
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| 			<argument index="0" name="scene" type="Object">
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| 			</argument>
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| 			<description>
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| 				Called after the scene was imported. This method must return the modified version of the scene.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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