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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			26 lines
		
	
	
	
		
			1,023 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
	
		
			1,023 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="HeightMapShape" inherits="Shape" version="3.2">
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| 	<brief_description>
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| 		Height map shape for 3D physics (Bullet only).
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| 	</brief_description>
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| 	<description>
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| 		Height map shape resource, which can be added to a [PhysicsBody] or [Area].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="map_data" type="PoolRealArray" setter="set_map_data" getter="get_map_data" default="PoolRealArray( 0, 0, 0, 0 )">
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| 			Height map data, pool array must be of [member map_width] * [member map_depth] size.
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| 		</member>
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| 		<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
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| 			Depth of the height map data. Changing this will resize the [member map_data].
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| 		</member>
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| 		<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
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| 			Width of the height map data. Changing this will resize the [member map_data].
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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