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		369e5a7f35
		
			
		
	
	
	
	
		
			
			InterpolatedCamera has already been removed from the `master` branch. This adds a deprecation notice to inform people about the upcoming removal in Godot 4.0. Its functionality could be replicated in a GDScript add-on with relative ease.
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="InterpolatedCamera" inherits="Camera" version="3.2">
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| 	<brief_description>
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| 		[i]Deprecated.[/i] Camera which moves toward another node.
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| 	</brief_description>
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| 	<description>
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| 		[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
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| 		If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="set_target">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="target" type="Object">
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| 			</argument>
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| 			<description>
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| 				Sets the node to move toward and orient with.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled" default="false">
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| 			If [code]true[/code], and a target is set, the camera will move automatically.
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| 		</member>
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| 		<member name="speed" type="float" setter="set_speed" getter="get_speed" default="1.0">
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| 			How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
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| 		</member>
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| 		<member name="target" type="NodePath" setter="set_target_path" getter="get_target_path" default="NodePath("")">
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| 			The target's [NodePath].
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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