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		939de03db7
		
			
		
	
	
	
	
		
			
			This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095.
(cherry picked from commit 9712f8fd2d)
		
	
			
		
			
				
	
	
		
			234 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Mesh" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		A [Resource] that contains vertex array-based geometry.
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| 	</brief_description>
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| 	<description>
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| 		Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="create_convex_shape" qualifiers="const">
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| 			<return type="Shape">
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| 			</return>
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| 			<description>
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| 				Calculate a [ConvexPolygonShape] from the mesh.
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| 			</description>
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| 		</method>
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| 		<method name="create_outline" qualifiers="const">
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| 			<return type="Mesh">
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| 			</return>
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| 			<argument index="0" name="margin" type="float">
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| 			</argument>
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| 			<description>
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| 				Calculate an outline mesh at a defined offset (margin) from the original mesh.
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| 				[b]Note:[/b] This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise).
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| 			</description>
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| 		</method>
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| 		<method name="create_trimesh_shape" qualifiers="const">
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| 			<return type="Shape">
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| 			</return>
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| 			<description>
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| 				Calculate a [ConcavePolygonShape] from the mesh.
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| 			</description>
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| 		</method>
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| 		<method name="generate_triangle_mesh" qualifiers="const">
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| 			<return type="TriangleMesh">
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| 			</return>
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| 			<description>
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| 				Generate a [TriangleMesh] from the mesh.
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| 			</description>
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| 		</method>
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| 		<method name="get_aabb" qualifiers="const">
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| 			<return type="AABB">
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| 			</return>
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| 			<description>
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| 				Returns the smallest [AABB] enclosing this mesh in local space. Not affected by [code]custom_aabb[/code]. See also [method VisualInstance.get_transformed_aabb].
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| 				[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh].
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| 			</description>
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| 		</method>
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| 		<method name="get_faces" qualifiers="const">
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| 			<return type="PoolVector3Array">
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| 			</return>
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| 			<description>
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| 				Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
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| 			</description>
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| 		</method>
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| 		<method name="get_surface_count" qualifiers="const">
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| 			<return type="int">
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| 			</return>
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| 			<description>
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| 				Returns the amount of surfaces that the [Mesh] holds.
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| 			</description>
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| 		</method>
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| 		<method name="surface_get_arrays" qualifiers="const">
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| 			<return type="Array">
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| 			</return>
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| 			<argument index="0" name="surf_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays]).
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| 			</description>
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| 		</method>
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| 		<method name="surface_get_blend_shape_arrays" qualifiers="const">
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| 			<return type="Array">
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| 			</return>
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| 			<argument index="0" name="surf_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the blend shape arrays for the requested surface.
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| 			</description>
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| 		</method>
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| 		<method name="surface_get_material" qualifiers="const">
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| 			<return type="Material">
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| 			</return>
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| 			<argument index="0" name="surf_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns a [Material] in a given surface. Surface is rendered using this material.
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| 			</description>
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| 		</method>
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| 		<method name="surface_set_material">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="surf_idx" type="int">
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| 			</argument>
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| 			<argument index="1" name="material" type="Material">
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| 			</argument>
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| 			<description>
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| 				Sets a [Material] for a given surface. Surface will be rendered using this material.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint" default="Vector2( 0, 0 )">
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| 			Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit].
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
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| 			Render array as points (one vertex equals one point).
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| 		</constant>
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| 		<constant name="PRIMITIVE_LINES" value="1" enum="PrimitiveType">
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| 			Render array as lines (every two vertices a line is created).
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| 		</constant>
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| 		<constant name="PRIMITIVE_LINE_STRIP" value="2" enum="PrimitiveType">
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| 			Render array as line strip.
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| 		</constant>
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| 		<constant name="PRIMITIVE_LINE_LOOP" value="3" enum="PrimitiveType">
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| 			Render array as line loop (like line strip, but closed).
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| 		</constant>
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| 		<constant name="PRIMITIVE_TRIANGLES" value="4" enum="PrimitiveType">
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| 			Render array as triangles (every three vertices a triangle is created).
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| 		</constant>
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| 		<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType">
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| 			Render array as triangle strips.
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| 		</constant>
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| 		<constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType">
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| 			Render array as triangle fans.
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| 		</constant>
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| 		<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
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| 			Blend shapes are normalized.
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| 		</constant>
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| 		<constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
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| 			Blend shapes are relative to base weight.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
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| 			Mesh array contains vertices. All meshes require a vertex array so this should always be present.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
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| 			Mesh array contains normals.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
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| 			Mesh array contains tangents.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
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| 			Mesh array contains colors.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
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| 			Mesh array contains UVs.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
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| 			Mesh array contains second UV.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
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| 			Mesh array contains bones.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
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| 			Mesh array contains bone weights.
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| 		</constant>
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| 		<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
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| 			Mesh array uses indices.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_BASE" value="9" enum="ArrayFormat">
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| 			Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum values. Do not use.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
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| 			Flag used to mark a compressed (half float) vertex array.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_NORMAL" value="1024" enum="ArrayFormat">
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| 			Flag used to mark a compressed (half float) normal array.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_TANGENT" value="2048" enum="ArrayFormat">
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| 			Flag used to mark a compressed (half float) tangent array.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_COLOR" value="4096" enum="ArrayFormat">
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| 			Flag used to mark a compressed (half float) color array.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_TEX_UV" value="8192" enum="ArrayFormat">
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| 			Flag used to mark a compressed (half float) UV coordinates array.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat">
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| 			Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat">
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| 			Flag used to mark a compressed bone array.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536" enum="ArrayFormat">
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| 			Flag used to mark a compressed (half float) weight array.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat">
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| 			Flag used to mark a compressed index array.
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| 		</constant>
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| 		<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat">
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| 			Flag used to mark that the array contains 2D vertices.
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| 		</constant>
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| 		<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat">
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| 			Flag used to mark that the array uses 16-bit bones instead of 8-bit.
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| 		</constant>
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| 		<constant name="ARRAY_COMPRESS_DEFAULT" value="97280" enum="ArrayFormat">
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| 			Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2] and [constant ARRAY_COMPRESS_WEIGHTS] quickly.
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| 		</constant>
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| 		<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
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| 			Array of vertices.
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| 		</constant>
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| 		<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
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| 			Array of normals.
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| 		</constant>
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| 		<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
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| 			Array of tangents as an array of floats, 4 floats per tangent.
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| 		</constant>
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| 		<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
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| 			Array of colors.
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| 		</constant>
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| 		<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
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| 			Array of UV coordinates.
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| 		</constant>
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| 		<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
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| 			Array of second set of UV coordinates.
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| 		</constant>
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| 		<constant name="ARRAY_BONES" value="6" enum="ArrayType">
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| 			Array of bone data.
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| 		</constant>
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| 		<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
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| 			Array of weights.
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| 		</constant>
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| 		<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
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| 			Array of indices.
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| 		</constant>
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| 		<constant name="ARRAY_MAX" value="9" enum="ArrayType">
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| 			Represents the size of the [enum ArrayType] enum.
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| 		</constant>
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| 	</constants>
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| </class>
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