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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ParallaxBackground" inherits="CanvasLayer" version="3.2">
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| 	<brief_description>
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| 		A node used to create a parallax scrolling background.
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| 	</brief_description>
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| 	<description>
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| 		A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="layer" type="int" setter="set_layer" getter="get_layer" override="true" default="-100" />
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| 		<member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset" default="Vector2( 0, 0 )">
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| 			The base position offset for all [ParallaxLayer] children.
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| 		</member>
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| 		<member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale" default="Vector2( 1, 1 )">
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| 			The base motion scale for all [ParallaxLayer] children.
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| 		</member>
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| 		<member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom" default="false">
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| 			If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
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| 		</member>
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| 		<member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin" default="Vector2( 0, 0 )">
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| 			Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
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| 		</member>
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| 		<member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end" default="Vector2( 0, 0 )">
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| 			Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work.
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| 		</member>
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| 		<member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset" default="Vector2( 0, 0 )">
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| 			The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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