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		cc3b69cf7b
		
			
		
	
	
	
	
		
			
			See https://github.com/godotengine/godot-docs/pull/3863.
(cherry picked from commit c73c327bab)
		
	
			
		
			
				
	
	
		
			95 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="PhysicsBody2D" inherits="CollisionObject2D" version="3.2">
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| 	<brief_description>
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| 		Base class for all objects affected by physics in 2D space.
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| 	</brief_description>
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| 	<description>
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| 		PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="add_collision_exception_with">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="body" type="Node">
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| 			</argument>
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| 			<description>
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| 				Adds a body to the list of bodies that this body can't collide with.
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| 			</description>
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| 		</method>
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| 		<method name="get_collision_exceptions">
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| 			<return type="Array">
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| 			</return>
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| 			<description>
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| 				Returns an array of nodes that were added as collision exceptions for this body.
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| 			</description>
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| 		</method>
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| 		<method name="get_collision_layer_bit" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="bit" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns an individual bit on the [member collision_layer].
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| 			</description>
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| 		</method>
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| 		<method name="get_collision_mask_bit" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="bit" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns an individual bit on the [member collision_mask].
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| 			</description>
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| 		</method>
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| 		<method name="remove_collision_exception_with">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="body" type="Node">
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| 			</argument>
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| 			<description>
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| 				Removes a body from the list of bodies that this body can't collide with.
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| 			</description>
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| 		</method>
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| 		<method name="set_collision_layer_bit">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="bit" type="int">
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| 			</argument>
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| 			<argument index="1" name="value" type="bool">
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| 			</argument>
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| 			<description>
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| 				Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
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| 			</description>
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| 		</method>
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| 		<method name="set_collision_mask_bit">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="bit" type="int">
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| 			</argument>
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| 			<argument index="1" name="value" type="bool">
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| 			</argument>
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| 			<description>
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| 				Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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| 			The physics layers this area is in.
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| 			Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
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| 			A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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| 		</member>
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| 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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| 			The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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| 		</member>
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| 		<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
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| 		<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
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| 			Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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