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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			32 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="PrismMesh" inherits="PrimitiveMesh" version="3.2">
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| 	<brief_description>
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| 		Class representing a prism-shaped [PrimitiveMesh].
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| 	</brief_description>
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| 	<description>
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| 		Class representing a prism-shaped [PrimitiveMesh].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5">
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| 			Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
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| 		</member>
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| 		<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
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| 			Size of the prism.
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| 		</member>
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| 		<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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| 			Number of added edge loops along the Z axis.
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| 		</member>
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| 		<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
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| 			Number of added edge loops along the Y axis.
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| 		</member>
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| 		<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
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| 			Number of added edge loops along the X axis.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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