mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			973 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			973 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="RID" version="3.2">
 | |
| 	<brief_description>
 | |
| 		Handle for a [Resource]'s unique ID.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		The RID type is used to access the unique integer ID of a resource. They are opaque, which means they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as [VisualServer].
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="RID">
 | |
| 			<return type="RID">
 | |
| 			</return>
 | |
| 			<argument index="0" name="from" type="Object">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_id">
 | |
| 			<return type="int">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Returns the ID of the referenced resource.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 |