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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			23 lines
		
	
	
	
		
			823 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			823 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="RayShape2D" inherits="Shape2D" version="3.2">
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| 	<brief_description>
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| 		Ray shape for 2D collisions.
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| 	</brief_description>
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| 	<description>
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| 		Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
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| 			The ray's length.
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| 		</member>
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| 		<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
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| 			If [code]true[/code], allow the shape to return the correct normal.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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