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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			61 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ResourceSaver" inherits="Object" version="3.2">
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| 	<brief_description>
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| 		Singleton for saving Godot-specific resource types.
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| 	</brief_description>
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| 	<description>
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| 		Singleton for saving Godot-specific resource types to the filesystem.
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| 		It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_recognized_extensions">
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| 			<return type="PoolStringArray">
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| 			</return>
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| 			<argument index="0" name="type" type="Resource">
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| 			</argument>
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| 			<description>
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| 				Returns the list of extensions available for saving a resource of a given type.
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| 			</description>
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| 		</method>
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| 		<method name="save">
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| 			<return type="int" enum="Error">
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| 			</return>
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| 			<argument index="0" name="path" type="String">
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| 			</argument>
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| 			<argument index="1" name="resource" type="Resource">
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| 			</argument>
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| 			<argument index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" default="0">
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| 			</argument>
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| 			<description>
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| 				Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.
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| 				The [code]flags[/code] bitmask can be specified to customize the save behavior.
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| 				Returns [constant OK] on success.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 		<constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags">
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| 			Save the resource with a path relative to the scene which uses it.
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| 		</constant>
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| 		<constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags">
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| 			Bundles external resources.
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| 		</constant>
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| 		<constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags">
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| 			Changes the [member Resource.resource_path] of the saved resource to match its new location.
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| 		</constant>
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| 		<constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags">
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| 			Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix).
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| 		</constant>
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| 		<constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags">
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| 			Save as big endian (see [member File.endian_swap]).
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| 		</constant>
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| 		<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags">
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| 			Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only available for binary resource types.
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| 		</constant>
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| 		<constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags">
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| 			Take over the paths of the saved subresources (see [method Resource.take_over_path]).
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| 		</constant>
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| 	</constants>
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| </class>
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