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			32 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="RichTextEffect" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		A custom effect for use with [RichTextLabel].
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| 	</brief_description>
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| 	<description>
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| 		A custom effect for use with [RichTextLabel].
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| 		[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
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| 		[codeblock]
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| 		# The RichTextEffect will be usable like this: `[example]Some text[/example]`
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| 		var bbcode = "example"
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| 		[/codeblock]
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| 		[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link>
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| 		<link>https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="_process_custom_fx" qualifiers="virtual">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="char_fx" type="CharFXTransform">
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| 			</argument>
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| 			<description>
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| 				Override this method to modify properties in [code]char_fx[/code]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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