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			74 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Shader" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		A custom shader program.
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| 	</brief_description>
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| 	<description>
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| 		This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_default_texture_param" qualifiers="const">
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| 			<return type="Texture">
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| 			</return>
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| 			<argument index="0" name="param" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns the texture that is set as default for the specified parameter.
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| 				[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
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| 			</description>
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| 		</method>
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| 		<method name="get_mode" qualifiers="const">
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| 			<return type="int" enum="Shader.Mode">
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| 			</return>
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| 			<description>
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| 				Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
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| 			</description>
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| 		</method>
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| 		<method name="has_param" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="name" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the shader has this param defined as a uniform in its code.
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| 				[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
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| 			</description>
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| 		</method>
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| 		<method name="set_default_texture_param">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="param" type="String">
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| 			</argument>
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| 			<argument index="1" name="texture" type="Texture">
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| 			</argument>
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| 			<description>
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| 				Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
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| 				[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="code" type="String" setter="set_code" getter="get_code" default="""">
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| 			Returns the shader's code as the user has written it, not the full generated code used internally.
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| 		</member>
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| 		<member name="custom_defines" type="String" setter="set_custom_defines" getter="get_custom_defines" default="""">
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| 			Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.
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| 			[b]Note:[/b] Custom defines are not validated by the Godot shader parser, so care should be taken when using them.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="MODE_SPATIAL" value="0" enum="Mode">
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| 			Mode used to draw all 3D objects.
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| 		</constant>
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| 		<constant name="MODE_CANVAS_ITEM" value="1" enum="Mode">
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| 			Mode used to draw all 2D objects.
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| 		</constant>
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| 		<constant name="MODE_PARTICLES" value="2" enum="Mode">
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| 			Mode used to calculate particle information on a per-particle basis. Not used for drawing.
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| 		</constant>
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| 	</constants>
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| </class>
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