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			59 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ShaderMaterial" inherits="Material" version="3.2">
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| 	<brief_description>
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| 		A material that uses a custom [Shader] program.
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| 	</brief_description>
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| 	<description>
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| 		A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_shader_param" qualifiers="const">
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| 			<return type="Variant">
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| 			</return>
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| 			<argument index="0" name="param" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns the current value set for this material of a uniform in the shader.
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| 			</description>
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| 		</method>
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| 		<method name="property_can_revert">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="name" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
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| 			</description>
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| 		</method>
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| 		<method name="property_get_revert">
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| 			<return type="Variant">
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| 			</return>
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| 			<argument index="0" name="name" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns the default value of the material property with given [code]name[/code].
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| 			</description>
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| 		</method>
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| 		<method name="set_shader_param">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="param" type="String">
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| 			</argument>
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| 			<argument index="1" name="value" type="Variant">
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| 			</argument>
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| 			<description>
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| 				Changes the value set for this material of a uniform in the shader. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
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| 			The [Shader] program used to render this material.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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