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	 c87128fa06
			
		
	
	
		c87128fa06
		
	
	
	
	
		
			
			See https://github.com/godotengine/godot-docs/issues/3670.
(cherry picked from commit f7e21d8e88)
		
	
			
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="SpotLight" inherits="Light" version="3.2">
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| 	<brief_description>
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| 		A spotlight, such as a reflector spotlight or a lantern.
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| 	</brief_description>
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| 	<description>
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| 		A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
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| 			The spotlight's angle in degrees.
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| 		</member>
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| 		<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
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| 			The spotlight's angular attenuation curve.
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| 		</member>
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| 		<member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
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| 			The spotlight's light energy attenuation curve.
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| 		</member>
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| 		<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
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| 			The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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