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			45 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Sprite3D" inherits="SpriteBase3D" version="3.2">
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| 	<brief_description>
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| 		2D sprite node in a 3D world.
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| 	</brief_description>
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| 	<description>
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| 		A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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| 			Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
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| 		</member>
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| 		<member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
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| 			Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
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| 		</member>
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| 		<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
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| 			The number of columns in the sprite sheet.
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| 		</member>
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| 		<member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
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| 			If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
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| 		</member>
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| 		<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
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| 			The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
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| 		</member>
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| 		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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| 			[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden.
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| 		</member>
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| 		<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
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| 			The number of rows in the sprite sheet.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="frame_changed">
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| 			<description>
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| 				Emitted when the [member frame] changes.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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