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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			23 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ViewportTexture" inherits="Texture" version="3.2">
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| 	<brief_description>
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| 		Texture which displays the content of a [Viewport].
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| 	</brief_description>
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| 	<description>
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| 		Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
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| 		To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
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| 		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
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| 		<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")">
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| 			The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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