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			33 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="World" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		Class that has everything pertaining to a world.
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| 	</brief_description>
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| 	<description>
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| 		Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
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| 			Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
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| 		</member>
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| 		<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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| 			The World's [Environment].
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| 		</member>
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| 		<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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| 			The World's fallback_environment will be used if the World's [Environment] fails or is missing.
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| 		</member>
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| 		<member name="scenario" type="RID" setter="" getter="get_scenario">
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| 			The World's visual scenario.
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| 		</member>
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| 		<member name="space" type="RID" setter="" getter="get_space">
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| 			The World's physics space.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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