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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			23 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="WorldEnvironment" inherits="Node" version="3.2">
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| 	<brief_description>
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| 		Default environment properties for the entire scene (post-processing effects, lighting and background settings).
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| 	</brief_description>
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| 	<description>
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| 		The [WorldEnvironment] node is used to configure the default [Environment] for the scene.
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| 		The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time.
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| 		The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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| 			The [Environment] resource used by this [WorldEnvironment], defining the default properties.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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