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	Previously, a change was missed if it happened while the scan was in progress and already past the affected location.
Also:
- Consider the scan changes thread on termination, in addition to the full scan one
- Add FS-reported hidden to the check for hidden by the editor file system
(cherry picked from commit 3017bdb7ce)
		
	
			
		
			
				
	
	
		
			280 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  editor_file_system.h                                                 */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef EDITOR_FILE_SYSTEM_H
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#define EDITOR_FILE_SYSTEM_H
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#include "core/os/dir_access.h"
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#include "core/os/thread.h"
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#include "core/os/thread_safe.h"
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#include "core/set.h"
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#include "scene/main/node.h"
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class FileAccess;
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struct EditorProgressBG;
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class EditorFileSystemDirectory : public Object {
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	GDCLASS(EditorFileSystemDirectory, Object);
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	String name;
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	uint64_t modified_time;
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	bool verified; //used for checking changes
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	EditorFileSystemDirectory *parent;
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	Vector<EditorFileSystemDirectory *> subdirs;
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	struct FileInfo {
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		String file;
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		StringName type;
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		uint64_t modified_time;
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		uint64_t import_modified_time;
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		bool import_valid;
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		String import_group_file;
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		Vector<String> deps;
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		bool verified; //used for checking changes
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		String script_class_name;
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		String script_class_extends;
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		String script_class_icon_path;
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	};
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	struct FileInfoSort {
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		bool operator()(const FileInfo *p_a, const FileInfo *p_b) const {
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			return p_a->file < p_b->file;
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		}
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	};
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	void sort_files();
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	Vector<FileInfo *> files;
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	static void _bind_methods();
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	friend class EditorFileSystem;
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public:
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	String get_name();
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	String get_path() const;
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	int get_subdir_count() const;
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	EditorFileSystemDirectory *get_subdir(int p_idx);
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	int get_file_count() const;
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	String get_file(int p_idx) const;
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	String get_file_path(int p_idx) const;
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	StringName get_file_type(int p_idx) const;
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	Vector<String> get_file_deps(int p_idx) const;
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	bool get_file_import_is_valid(int p_idx) const;
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	String get_file_script_class_name(int p_idx) const; //used for scripts
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	String get_file_script_class_extends(int p_idx) const; //used for scripts
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	String get_file_script_class_icon_path(int p_idx) const; //used for scripts
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	EditorFileSystemDirectory *get_parent();
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	int find_file_index(const String &p_file) const;
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	int find_dir_index(const String &p_dir) const;
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	EditorFileSystemDirectory();
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	~EditorFileSystemDirectory();
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};
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class EditorFileSystem : public Node {
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	GDCLASS(EditorFileSystem, Node);
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	_THREAD_SAFE_CLASS_
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	struct ItemAction {
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		enum Action {
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			ACTION_NONE,
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			ACTION_DIR_ADD,
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			ACTION_DIR_REMOVE,
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			ACTION_FILE_ADD,
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			ACTION_FILE_REMOVE,
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			ACTION_FILE_TEST_REIMPORT,
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			ACTION_FILE_RELOAD
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		};
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		Action action;
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		EditorFileSystemDirectory *dir;
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		String file;
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		EditorFileSystemDirectory *new_dir;
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		EditorFileSystemDirectory::FileInfo *new_file;
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		ItemAction() {
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			action = ACTION_NONE;
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			dir = NULL;
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			new_dir = NULL;
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			new_file = NULL;
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		}
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	};
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	bool use_threads;
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	Thread *thread;
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	static void _thread_func(void *_userdata);
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	EditorFileSystemDirectory *new_filesystem;
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	bool abort_scan;
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	bool scanning;
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	bool importing;
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	bool first_scan;
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	bool scan_changes_pending;
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	float scan_total;
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	String filesystem_settings_version_for_import;
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	bool revalidate_import_files;
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	void _scan_filesystem();
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	Set<String> late_added_files; //keep track of files that were added, these will be re-scanned
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	Set<String> late_update_files;
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	void _save_late_updated_files();
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	EditorFileSystemDirectory *filesystem;
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	static EditorFileSystem *singleton;
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	/* Used for reading the filesystem cache file */
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	struct FileCache {
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		String type;
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		uint64_t modification_time;
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		uint64_t import_modification_time;
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		Vector<String> deps;
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		bool import_valid;
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		String import_group_file;
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		String script_class_name;
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		String script_class_extends;
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		String script_class_icon_path;
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	};
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	HashMap<String, FileCache> file_cache;
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	struct ScanProgress {
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		float low;
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		float hi;
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		mutable EditorProgressBG *progress;
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		void update(int p_current, int p_total) const;
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		ScanProgress get_sub(int p_current, int p_total) const;
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	};
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	void _save_filesystem_cache();
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	void _save_filesystem_cache(EditorFileSystemDirectory *p_dir, FileAccess *p_file);
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	bool _find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const;
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	void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress);
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	void _delete_internal_files(String p_file);
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	Set<String> valid_extensions;
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	Set<String> import_extensions;
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	void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress);
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	Thread *thread_sources;
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	bool scanning_changes;
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	bool scanning_changes_done;
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	static void _thread_func_sources(void *_userdata);
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	List<String> sources_changed;
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	List<ItemAction> scan_actions;
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	bool _update_scan_actions();
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	void _update_extensions();
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	void _reimport_file(const String &p_file);
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	Error _reimport_group(const String &p_group_file, const Vector<String> &p_files);
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	bool _test_for_reimport(const String &p_path, bool p_only_imported_files);
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	bool reimport_on_missing_imported_files;
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	Vector<String> _get_dependencies(const String &p_path);
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	struct ImportFile {
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		String path;
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		int order;
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		bool operator<(const ImportFile &p_if) const {
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			return order < p_if.order;
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		}
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	};
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	void _scan_script_classes(EditorFileSystemDirectory *p_dir);
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	volatile bool update_script_classes_queued;
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	void _queue_update_script_classes();
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	String _get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const;
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	static Error _resource_import(const String &p_path);
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	bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time)
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	void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String> > &group_files, Set<String> &groups_to_reimport);
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	void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);
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	Set<String> group_file_cache;
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	static EditorFileSystem *get_singleton() { return singleton; }
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	EditorFileSystemDirectory *get_filesystem();
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	bool is_scanning() const;
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	bool is_importing() const { return importing; }
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	float get_scanning_progress() const;
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	void scan();
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	void scan_changes();
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	void get_changed_sources(List<String> *r_changed);
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	void update_file(const String &p_file);
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	EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
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	String get_file_type(const String &p_file) const;
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	EditorFileSystemDirectory *find_file(const String &p_file, int *r_index) const;
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	void reimport_files(const Vector<String> &p_files);
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	void update_script_classes();
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	bool is_group_file(const String &p_path) const;
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	void move_group_file(const String &p_path, const String &p_new_path);
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	EditorFileSystem();
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	~EditorFileSystem();
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};
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#endif // EDITOR_FILE_SYSTEM_H
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