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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			32 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CSGSphere" inherits="CSGPrimitive" version="3.2">
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| 	<brief_description>
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| 		A CSG Sphere shape.
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| 	</brief_description>
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| 	<description>
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| 		This node allows you to create a sphere for use with the CSG system.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="material" type="Material" setter="set_material" getter="get_material">
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| 			The material used to render the sphere.
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| 		</member>
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| 		<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
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| 			Number of vertical slices for the sphere.
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| 		</member>
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| 		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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| 			Radius of the sphere.
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| 		</member>
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| 		<member name="rings" type="int" setter="set_rings" getter="get_rings" default="6">
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| 			Number of horizontal slices for the sphere.
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| 		</member>
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| 		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
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| 			If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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