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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CSGTorus" inherits="CSGPrimitive" version="3.2">
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| 	<brief_description>
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| 		A CSG Torus shape.
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| 	</brief_description>
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| 	<description>
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| 		This node allows you to create a torus for use with the CSG system.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0">
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| 			The inner radius of the torus.
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| 		</member>
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| 		<member name="material" type="Material" setter="set_material" getter="get_material">
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| 			The material used to render the torus.
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| 		</member>
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| 		<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0">
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| 			The outer radius of the torus.
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| 		</member>
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| 		<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
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| 			The number of edges each ring of the torus is constructed of.
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| 		</member>
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| 		<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
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| 			The number of slices the torus is constructed of.
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| 		</member>
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| 		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
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| 			If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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