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			38 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Build GodotTools solution
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| 
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| import os
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| 
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| from SCons.Script import Dir
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| 
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| 
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| def build_godot_tools(source, target, env):
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|     # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
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| 
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|     module_dir = env["module_dir"]
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| 
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|     solution_path = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln")
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|     build_config = "Debug" if env["target"] == "debug" else "Release"
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| 
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|     from .solution_builder import build_solution
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| 
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|     extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
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| 
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|     build_solution(env, solution_path, build_config, extra_msbuild_args)
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|     # No need to copy targets. The GodotTools csproj takes care of copying them.
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| 
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| 
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| def build(env_mono, api_sln_cmd):
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|     assert env_mono["tools"]
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| 
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|     output_dir = Dir("#bin").abspath
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|     editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
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| 
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|     target_filenames = ["GodotTools.dll"]
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| 
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|     if env_mono["target"] == "debug":
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|         target_filenames += ["GodotTools.pdb"]
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| 
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|     targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
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| 
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|     cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
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|     env_mono.AlwaysBuild(cmd)
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