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			252 lines
		
	
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  base_object_glue.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "base_object_glue.h"
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| 
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| #ifdef MONO_GLUE_ENABLED
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| 
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| #include "core/reference.h"
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| #include "core/string_name.h"
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| 
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| #include "../csharp_script.h"
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| #include "../mono_gd/gd_mono_cache.h"
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| #include "../mono_gd/gd_mono_class.h"
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| #include "../mono_gd/gd_mono_internals.h"
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| #include "../mono_gd/gd_mono_utils.h"
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| #include "../signal_awaiter_utils.h"
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| #include "arguments_vector.h"
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| 
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| Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
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| 	Object *instance = memnew(Object);
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| 	GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance);
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| 	return instance;
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| }
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| 
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| void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
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| #ifdef DEBUG_ENABLED
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| 	CRASH_COND(p_ptr == NULL);
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| #endif
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| 
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| 	if (p_ptr->get_script_instance()) {
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| 		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
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| 		if (cs_instance) {
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| 			if (!cs_instance->is_destructing_script_instance()) {
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| 				cs_instance->mono_object_disposed(p_obj);
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| 				p_ptr->set_script_instance(NULL);
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| 			}
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| 			return;
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| 		}
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| 	}
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| 
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| 	void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
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| 
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| 	if (data) {
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| 		CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
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| 		if (script_binding.inited) {
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| 			Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
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| 			if (gchandle.is_valid()) {
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| 				CSharpLanguage::release_script_gchandle(p_obj, gchandle);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
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| #ifdef DEBUG_ENABLED
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| 	CRASH_COND(p_ptr == NULL);
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| 	// This is only called with Reference derived classes
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| 	CRASH_COND(!Object::cast_to<Reference>(p_ptr));
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| #endif
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| 
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| 	Reference *ref = static_cast<Reference *>(p_ptr);
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| 
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| 	if (ref->get_script_instance()) {
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| 		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
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| 		if (cs_instance) {
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| 			if (!cs_instance->is_destructing_script_instance()) {
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| 				bool delete_owner;
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| 				bool remove_script_instance;
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| 
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| 				cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance);
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| 
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| 				if (delete_owner) {
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| 					memdelete(ref);
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| 				} else if (remove_script_instance) {
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| 					ref->set_script_instance(NULL);
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| 				}
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| 			}
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| 			return;
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| 		}
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| 	}
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| 
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| 	// Unsafe refcount decrement. The managed instance also counts as a reference.
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| 	// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
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| 	CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref);
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| 	if (ref->unreference()) {
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| 		memdelete(ref);
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| 	} else {
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| 		void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
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| 
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| 		if (data) {
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| 			CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
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| 			if (script_binding.inited) {
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| 				Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
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| 				if (gchandle.is_valid()) {
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| 					CSharpLanguage::release_script_gchandle(p_obj, gchandle);
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
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| 	StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
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| 	StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
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| 	return ClassDB::get_method(type, method);
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| }
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| 
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| MonoObject *godot_icall_Object_weakref(Object *p_obj) {
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| 	if (!p_obj)
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| 		return NULL;
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| 
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| 	Ref<WeakRef> wref;
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| 	Reference *ref = Object::cast_to<Reference>(p_obj);
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| 
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| 	if (ref) {
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| 		REF r = ref;
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| 		if (!r.is_valid())
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| 			return NULL;
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| 
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| 		wref.instance();
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| 		wref->set_ref(r);
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| 	} else {
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| 		wref.instance();
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| 		wref->set_obj(p_obj);
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| 	}
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| 
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| 	return GDMonoUtils::unmanaged_get_managed(wref.ptr());
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| }
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| 
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| Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
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| 	String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
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| 	return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
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| }
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| 
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| MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) {
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| 	List<PropertyInfo> property_list;
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| 	p_ptr->get_property_list(&property_list);
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| 
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| 	MonoArray *result = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), property_list.size());
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| 
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| 	int i = 0;
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| 	for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
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| 		MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get().name);
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| 		mono_array_setref(result, i, boxed);
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| 		i++;
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| 	}
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| 
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| 	return result;
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| }
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| 
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| MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result) {
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| 	String name = GDMonoMarshal::mono_string_to_godot(p_name);
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| 
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| 	int argc = mono_array_length(p_args);
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| 
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| 	ArgumentsVector<Variant> arg_store(argc);
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| 	ArgumentsVector<const Variant *> args(argc);
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| 
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| 	for (int i = 0; i < argc; i++) {
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| 		MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
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| 		arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
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| 		args.set(i, &arg_store.get(i));
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| 	}
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| 
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| 	Variant::CallError error;
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| 	Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
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| 
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| 	*r_result = GDMonoMarshal::variant_to_mono_object(result);
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| 
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| 	return error.error == Variant::CallError::CALL_OK;
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| }
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| 
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| MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) {
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| 	String name = GDMonoMarshal::mono_string_to_godot(p_name);
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| 
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| 	bool valid;
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| 	Variant value = p_ptr->get(StringName(name), &valid);
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| 
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| 	if (valid) {
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| 		*r_result = GDMonoMarshal::variant_to_mono_object(value);
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| 	}
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| 
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| 	return valid;
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| }
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| 
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| MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value) {
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| 	String name = GDMonoMarshal::mono_string_to_godot(p_name);
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| 	Variant value = GDMonoMarshal::mono_object_to_variant(p_value);
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| 
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| 	bool valid;
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| 	p_ptr->set(StringName(name), value, &valid);
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| 
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| 	return valid;
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| }
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| 
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| MonoString *godot_icall_Object_ToString(Object *p_ptr) {
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| #ifdef DEBUG_ENABLED
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| 	// Cannot happen in C#; would get an ObjectDisposedException instead.
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| 	CRASH_COND(p_ptr == NULL);
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| 
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| 	if (ScriptDebugger::get_singleton() && !Object::cast_to<Reference>(p_ptr)) { // Only if debugging!
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| 		// Cannot happen either in C#; the handle is nullified when the object is destroyed
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| 		CRASH_COND(!ObjectDB::instance_validate(p_ptr));
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| 	}
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| #endif
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| 
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| 	String result = "[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]";
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| 	return GDMonoMarshal::mono_string_from_godot(result);
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| }
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| 
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| void godot_register_object_icalls() {
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| 	mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
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| 	mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
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| 	mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed);
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| 	mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
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| 	mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString);
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| 	mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
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| 	mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
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| 	mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList);
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| 	mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember);
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| 	mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember);
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| 	mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember);
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| }
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| 
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| #endif // MONO_GLUE_ENABLED
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