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	Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
		
			
				
	
	
		
			55 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable file
		
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable file
		
	
	
	
	
/*************************************************************************/
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/*  android_support.h                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef ANDROID_SUPPORT_H
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#define ANDROID_SUPPORT_H
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#if defined(ANDROID_ENABLED)
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#include "core/ustring.h"
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namespace gdmono {
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namespace android {
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namespace support {
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String get_app_native_lib_dir();
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void initialize();
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void cleanup();
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void register_internal_calls();
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} // namespace support
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} // namespace android
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} // namespace gdmono
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#endif // ANDROID_ENABLED
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#endif // ANDROID_SUPPORT_H
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